The Dink Network

End of the World (The)

The first playable screen The title screen. As you can see, the mapping is kind of weird.
August 31st, 2003
v1.3
Score : 3.0 tolerable
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SimonK
Peasant He/Him Australia
 
Dink dreams, wakes up and is in another world in which he talks to a duck and then has to fight various pillbugs and bonca before meeting Milder.

The DMOD has lots of bugs, hardness errors and ugly map design.

Graphics: new tiles and that’s about it.

Map: Hardness errors, limited decoration, mismatched tiles

Sounds: nothing new

Midis: one that kept playing and was really annoying. X-files theme appeared to help counterpoint the level of polish this DMOD doesn’t have.

Game play: frustrating in that it starts out way too hard with lots of pillbugs and not enough stats to fight them. Bugs with the bombs, couldn’t use them. Milder says he can only raise your stats once, be he does it all the time. Shame he didn’t appear before the pillbugs.

Overall 3 out of 10. Don’t bother.
October 19th, 2002
v1.3
Score : 4.5 tolerable
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Binirit
Peasant She/Her
 
While taking a nap, Dink suddenly finds himself in a strange world. In order to find his way home, he has to fulfil some tasks.

Storyline: It is clear that Dink has to find his way home, but it is not that clear what to do. Luckily, the different parts of the game are rather small in mapsize, so you can easily check everything.

Map and graphics: The screens mostly do not have any borders, but once you are used to the fact that the difference in background is indeed the border, it is not that annoying anymore. There are some new graphics.

Music: The music is good.

Good: Once you are used to certain things, they are actually quite good, since they are new and different. Such as all kind of objects, like savebots and walls, that will hurt you. But before you have learned those things, you have died several times and that is annoying. A small hint or tip about this would have been useful. The interaction with the signs is real good.

Not so good: More savebots would have been nice, sine you die a lot before you learn to be careful when touching something. There are too many enemies in the beginning. Since there are rather large borders (different background) on a screen you do not have the space you are used to when fighting. So often when you dodge or want to walk a bit further, you are stuck on this border and suffer damage. There are several screens after one and other with enemies on it and since you can not heal, you die a lot. A lot of tiles do not blend; especially the cave looks like it was done in a rush. There are several bugs; I was teleported to a wrong screen and had to start over, and I could not use the bomb the first time, so I had to start all over again. With the D-mod came some other files (in the main folder) such as saved games and a script.

Overall: A D-mod with good potential.

Fit for: If you want to play a different kind of D-mod.
March 16th, 2004
v1.3
Score : 3.5 tolerable
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Dink goes to sleep and wakes up in another world or still asleep in a dream world, anyway, not much to this DMOD. I found multi bugs and hardness errors. You can buy bombs but can't use them. everything seems to be an enemy; walls, fountains, savebots, etc. The only part of the game I found enjoyable was the X-files music.
April 15th, 2002
v1.3
Score : 8.2 good
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Tim
Peasant They/Them
 
I really liked this weird d-mod.
well i have always liked Tims[coconut monkey] d-mods but this one was something extra.The story was weird but i liked it.The only bad about this d-mod is all the bugs it has pretty much bugs in it like when u need the keys to open the gates and if u dont have any keys the game kicks u back to windows again.
overall:A fun little d-mod with some bugs in.If u like Coconuts d-mods then u will enjoy this to.