The Dink Network

Dink Hotel (The)

November 2nd, 2019
Score : 6.1 fair
Peasant He/Him Poland
According to the title: it could not be any different if so many people were involved in making this game.
It is hard though to write about it, because there is a tragic story behind the creation of the dmod, you will understand it when you will find the black wizard and talk to him.

Light a candle and play Hard Rock Hallelujah...

The mysterious - the plot...?

I admit that after exploring the whole reachable (at the moment) map I haven't gone far in the context of proceeding with the story. In fact I haven't discovered the story yet.
Out of nowhere you appear in front of a hotel and talk to its guard. So far I was only able to find one side quest with no additional reward. So I am sure that there has to be something more to discover, especially because there is a place where you are not allowed to enter because of the plot reasons. Something unfortunately tells me that one of the bugs (2) may be important and it may be blocking the possibility of proceeding in the game.
There are of course some secrets in the game, that are nice to find.

I found the thing that was moving the "plot" further, but shortly after the game... just ended. So it makes this dmod actually even shorter than a romp, so sadly, but I had to reduce my score.

The interesting - new solutions

This is the biggest strength of the game. So far I encountered it only once, but it is a good thing to be able to - spoiler alert - rise 2 stats instead of one after levelling up, with some coll descriptions.
It is probably the only dmod I played in which the enemies can not move at all or even - another spoiler alert - you can stun them with just one hit. They are also regenerating, so you can level up without any limitations and there is also one - yet another spoiler - more difficult enemy that extremely boosts your experience level and you can defeat him as many times as you want.

The bad - the bugs

After some 15-20 minutes of playing I already encountered several of them:

1. If you decide to not to burn the tree in front of the hotel the game will freeze;
2. You cannot reach the note on the ground that is located on a small island with the duck. You cannot enter the bridge - possible hardness error;
3. In fact you cannot also enter another bridge, on the screen where a bonca is on the other side and a duck on the other;
4. Same screen as #3: when you enter it the duck is actually a pillbug, after a moment it moves and becomes a duck;
5. A problem with a tree on the screen with a small square lake, east of the map, near the shore: if you hit the tree with a fireball it does not change visually, but its hardness disappears, you can simply walk through it.
6. Similar missing hardness bugs: on the upper right corner of the map and on the lower left corner there are houses that cannot be entered, but in fact you can walk over them - only with the exception of the doors.
7. Minor hardness errors are generally present in many places, in this matter the game seems a bit unpolished.

So summarizing: I am sure that there is much more of the gameplay here as I see some new terrains from the places I currently am, there are some innovative features in this dmod and also a very good sense of humour that rise the score, but the bugs definitely lower it. Hoping that they will be fixed I partially give my score in advance - EDITED: taking also into account the reason why I lowered it that is mentioned in the plot section of the review.