The Dink Network

Slimes VS Dink

The DMOD is just this, over and over. From the COTPATD project.
July 11th, 2004
v1.00
Score : 5.0 fair
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This is actually an idea with a fair amount of potential. Lets see, in reverse order of importance, what went wrong:

3. Music: The boss music, taken from FFVII, was quite good. The rest of the music just didn't do it for me. The game is basically sort of arcade style (IMHO) and the music wasn't.

2. The enemies (they come in two varieties, normal and boss) were way too easy and the game was way too short, like the first level of a massive arcade style death brawl spanning twenty levels of slime-spattered destruction. And the sad thing is, with screen match, making another 19 (sufficiently difficult) levels would have been doable, even if not neccesarily worth the effort.

1. NO WRINKLES!! I mean, there are 10 million ways you could take this thing and make it interesting. Time limits, some sort of score keeping (for instance keeping track of how many times you've been hit), enemies actually changing in some way (i.e. getting more difficult) as the game progressed, having some sort of pinball style plot (i.e., beating a screen releases hostages or something)... believe me, this is an idea with potential.

But the upshot is, despite the lack of bugs, this is not worth dowloading unless you are quite bored. 5.0 for brevity, lack of bugs, and good screenlocking. A sequel might be enjoyable, or another version, in which case I shall modify my review.