The Dink Network

Shadows of Death

The results of Dink shirking his duty. From the COTPATD project. Plot-driven bridge collapse affects all of us.
November 19th, 2016
Score : 2.0 horrible
Peasant He/Him United States
;( This is an interesting D-Mod that has potential but it was never completed.

Dink starts out talking to a wizard and informs him that his friend Luke is really a bad guy. Evidently there have been attempts on Dink's life. Also, Luke has taken over a kingdom and must be stopped. Standard fare for Dink.

Dink is sent to the kingdom that is under siege. You work your way through the various towns, solving situations as you go, and have to follow specific steps in order to move ahead in the storyline. You learn magic, get a magic sword that has abilities that are not yet in the D-Mod, and fight some monsters and enemy soldiers, as well as solve a riddle. You finally get to the part where the D-Mod author stopped development and it will probably crash if you try to solve the unfinished quest against the bandits. You are warned about that possibility, though.

It is layered simply and isn't too complex, yet you can see how it easily could be made complex. I did not hit any real bugs until the very end. In some towns not all the buildings can be entered, only the main ones that move the story along have people in them, so that is understandable. There is an unexplained skip-over where death (in the boat) has taken you to a new place and you continue.

It is easy going to get through this unfinished and unpolished release. You can see where the author was heading and the potential this D-Mod had. It will, it looks like, never be finished. The last update was in the beginning of 2015. That's too bad because I enjoyed playing through it. Give it a try if you are bored. It is not one of the terrible ones - even if it is unfinished.

I give it a 2.0 rating only because it is not a complete D-Mod. 2.0 for the 20% is all it deserves at this point.