The Dink Network

Prelude

This DMOD has a unique inventory screen. From the COTPATD project.
October 19th, 2006
v1.1
Score : 9.3 exceptional
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cypry
Peasant Male Romania
Chop your own wood, and it will warm you twice. 
This was one of the 8 entries in the Failure DMOD contest, and on my opinion it would be the second, after Fall of Tahmar(whithout taking my entry into consideration).

Story: 9.0
It starts with a nice introduction about the moon, then it shows us dink running, then it jumps to action(which isn't too much related to the moon).

Map: 10.0
This map really looks awesome. Even the caves.

Gameplay: 9.5
Old monsters, new monsters(red boncas and more), a complex shop, they all make the game pretty balanced. A bit more hard than easy, but still balanced.

Style: 9.0
What I liked the most at a DMOD is when the author creates inovative and original things. Joshriot did some: My favorite was the inventory menu, which looked outstanding. I also liked the saving scrolls system, because I'm tierd of the old classical savebots.
I also found two pretty annoying bugs(one of them didn't let me finish the game, I had to read the source to see the ending), but I think they're fixed in the new version.
What I didn't like is that the DMOD has only one ending(at least I think so), and that there are just few and long dialogs.

Overall: 9.3
Very good DMOD, worths playing.
September 29th, 2006
v1.1
Score : 7.2 good
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wesley
Peasant Male United States
 
We begin with a very stylish opening. There are some cool effects graphics, however the opening monologue does perhaps run a bit long. Toss in some humor and you start off your quest.

You begin by stumbling on a destoryed village. There are tips most of the way directing you on what to do next. It is a well implemented system that keeps you on track since there is minimal interaction with NPCs (although when you do talk to a character, the dialogue is quite long).

There are a few simple tasks to accomplish, and lots of exploring to do. The balance of fighting/leveling and finding potions seems a bit off. Sure, it is nice to find the occasional strength potion, but when you find 4 mega potions so early and openly in the game, it makes me wonder why not just have the player start off their game with the stats in the first place.

Anyway, there is an obscure story that would have been better suited for a longer DMOD, although with such a short duration for development it is understandable.

When you do reach the boss (suddenly as it occurs) you begin fighting him. Seems pretty easy until he starts unleashing his minions upon you. Unfortunately, the game froze up on me as I was fighting him however I read the source code to read the ending, and I might say that it was pretty good. Perhaps a bit of a cop out, but again, citing the short development time (which is referenced quite nicely) it makes for a good humorous and 'failed' ending.

Overall, this DMOD has plenty of style, some neat graphic effects (although I wondered why entering a cave that was lit with a torch led further underground to a well lit level) and an interesting plot line (if not completely developed).

This DMOD was an entry into the Failure DMOD contest. My ranking (excluding my own entry for objectivity) #3 of 7