The Dink Network

Monster Madness

June 9th, 2002
v1.00
Score : 3.3 tolerable
peasantmp.gif
IceMan
Peasant He/Him
 
What this Add-on basically does is makes the Dink Smallwood difficulty level much higher. I personally think this can already be achieved by editting the en-(enemy) scripts but this add-on can still be used. I personally, If I saw a review on this add-on would not download it, but at the present time nobody has reviewd it, so i did download it. Darn...

Strengths
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Well, basically the purpose of this add-on is to make the enemies much harder to defeat, and it does that, very well. I think that it clearly shows a big change in the difficulty level.

Weaknesses
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Well, all it does is simply change the difficulty level, and does not do much else. I also think that this can be achieved by editting the Dink C files. This file / addon is really not needed. If you really want to change the difficulty level but do not know how to edit the c files, then download this. Otherwise, get editting!

Overall
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Self-Explanitory

Total 3.3
Grade D-

End comment "Change the difficulty level by editting the Dink C files, not by using this addon"
October 8th, 2002
v1.00
Score : 5.0 fair
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Binirit
Peasant She/Her
 
With this file you can make enemies harder in the original Dink Smallwood.

I wonder whether adjusting such an important thing as the strength of enemies should be done. After all, enemies make up a great deal of the gameplay and any author of a game makes the enemies (or at least tries to make them) suitable for the game. You start with a certain strength that is suitable for fighting the smaller, less hard enemies, such as the pillbug. After you levelled up, you can defeat the stronger ones. But if you make all the enemies much tougher, it is also much harder to play the game. Of course, some like it that way, but I do not think it is a good idea to interfere with the set difficulty of enemies.
But, on the other hand, if you want to have a really tough time levelling up and defeating enemies, this file certainly takes care of that.

You can of course adjust the scripts for the enemies, or add more enemies to the map using the editor, but for those who do not know how to do that, this is a good file.

This file would have been even better if it came with .c files, instead of .d files. The .c files could have just been added in a separate folder, preferably with annotations, so people could learn something from it too: how to adjust the difficulty level of enemies, so they could do it in their own D-mods too.

Overall this file is good if you want to have stronger enemies, but you do not know how to do that.