Legend of the Duck
Dink always tells his cousins a story at least once a year. This is his latest story, and they imagine him as the main character. Not much else to say besides... PLAY THE GAME!
Note: v2.00 includes numerous bug fixes by Ted Shutes. Also, the mirror link links to the old version.
Note: v2.00 includes numerous bug fixes by Ted Shutes. Also, the mirror link links to the old version.
Released: | January 31st, 2002 |
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File Size: | 602.35 KB |
Downloads: | 124 |
Release Notes: | v2.00 |
Play: | Play this D-Mod right now in your web browser! (More Info) |
Remember as you read this that it's the author's very FIRST d-mod/programming attempt.
When you start Legend of the Duck you are presented with a sober, but clean menu which offers the usual functions, nothing new here.
Click the start button and you'll be served with a short but original intro. You learn that the Legend of the Duck is actually a story Dink is going to tell to his cousins.
So, no Dink in the story you think? Wrong. The author came up with a smart move : the children imagine Dink as the hero of the story and so you CAN play as Dink.
After talking to a duck the goal of the d-mod already becomes clear. Though not very original, it didn't bother me throughout the game.
After exploring some time it becomes clear that the author put a lot of effort in the decoration of the area, which is quite comfortable to play in.
The overall difficulty of the game is soon set : easy. However, the boss battles do require some attack-retreat skills. You can of course always use your magic to attack it from a distance, a strategy I decided to use.
Though there aren't many new graphics, the ones that are present such as coloured pillbugs and a self-drawn pearl are of a decent quality. Don't expect any SoB graphics though.
The music consists of only 12 midis, some from the original Dink though. Luckily the music doesn't become boring after a while.
The same can not be said about the sound effects unfortunately. There isn't a single new .wav file present and there are some events in the game that would do better with a sound effect attached, but that's a detail.
The quests Dink has to undertake are not very farfetched, but the side story is well developed. It's a pity that most of the quests are from the sort : I need this-get it there-bring it back or use it here.
It took me 2,45 hours to complete this rather small d-mod, although I believe it can be done much faster.
So what to conclude? The Legend of the Duck is a good d-mod, suited best for playing in between bigger d-mods or if you are in the mood for something not too complicated but amusing none the less.
Score :
Story : 8/10
Sound : 7.5/10
New stuff : 6/10
Size : 7/10
Fun Factor : 8,5/10
Difficulty : Easy-Medium
Overall (not necessarily an average) : 8/10
When you start Legend of the Duck you are presented with a sober, but clean menu which offers the usual functions, nothing new here.
Click the start button and you'll be served with a short but original intro. You learn that the Legend of the Duck is actually a story Dink is going to tell to his cousins.
So, no Dink in the story you think? Wrong. The author came up with a smart move : the children imagine Dink as the hero of the story and so you CAN play as Dink.
After talking to a duck the goal of the d-mod already becomes clear. Though not very original, it didn't bother me throughout the game.
After exploring some time it becomes clear that the author put a lot of effort in the decoration of the area, which is quite comfortable to play in.
The overall difficulty of the game is soon set : easy. However, the boss battles do require some attack-retreat skills. You can of course always use your magic to attack it from a distance, a strategy I decided to use.
Though there aren't many new graphics, the ones that are present such as coloured pillbugs and a self-drawn pearl are of a decent quality. Don't expect any SoB graphics though.
The music consists of only 12 midis, some from the original Dink though. Luckily the music doesn't become boring after a while.
The same can not be said about the sound effects unfortunately. There isn't a single new .wav file present and there are some events in the game that would do better with a sound effect attached, but that's a detail.
The quests Dink has to undertake are not very farfetched, but the side story is well developed. It's a pity that most of the quests are from the sort : I need this-get it there-bring it back or use it here.
It took me 2,45 hours to complete this rather small d-mod, although I believe it can be done much faster.
So what to conclude? The Legend of the Duck is a good d-mod, suited best for playing in between bigger d-mods or if you are in the mood for something not too complicated but amusing none the less.
Score :
Story : 8/10
Sound : 7.5/10
New stuff : 6/10
Size : 7/10
Fun Factor : 8,5/10
Difficulty : Easy-Medium
Overall (not necessarily an average) : 8/10
Topic | Posts | Poster | Last Post |
---|---|---|---|
Key? Tinker? | 4 | mrtorgo | June 3rd 2013, 11:58 PM |
Castle | 7 | borkoz | November 10th 2007, 06:16 PM |
stuck at castle | 13 | lance | November 9th 2007, 01:07 AM |
Odd (tile?) bug. | 8 | Sparrowhawk | November 8th 2007, 11:07 PM |
legend of the duck---can't get in castle | 2 | lance | November 6th 2007, 03:14 AM |
Castle of the South entrance Problem | 7 | simblysmashi | October 26th 2007, 03:02 AM |