Legend of the Duck
Dink always tells his cousins a story at least once a year. This is his latest story, and they imagine him as the main character. Not much else to say besides... PLAY THE GAME!
Note: v2.00 includes numerous bug fixes by Ted Shutes. Also, the mirror link links to the old version.
Note: v2.00 includes numerous bug fixes by Ted Shutes. Also, the mirror link links to the old version.
Released: | January 31st, 2002 |
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File Size: | 602.35 KB |
Downloads: | 134 |
Release Notes: | v2.00 |
Play: | Play this D-Mod right now in your web browser! (More Info) |
Storyline: The aunt of Dink, Maria, has remarried and every year Dink visits them to tell a story to his cousins. This year it is about the legend of the duck. The cousins imagine Dink to be the hero of the story he tells.
Map and graphics: The map is quite large, but decorated nicely. Some graphics are adjusted, such as pillbugs in different colours, and the stairs have a different colour, other graphics are new, such as the pearl. Those look nice. The tinker is done nicely too.
Music: Suits the situations.
Good: You start with no weapons at all, not even the fist, but then you come across a well of wishes and guess what Dink wishes? Nicely done.
Before you can finish the main quest you have to solve many subquests, and while doing this, you forget almost about the main quest, since you are so absorbed by the subquests. The game does not depend too much on fighting, but has a nice balance between interaction and fighting. There are no screenlocks used when fighting enemies, but you can choose if you want to use a screenlock by pressing L. A walkthru.txt is enclosed: something I have not seen with any other D-mod.
Normally, the human sprites in a D-mod do not have any names, or just a first name. But in this D-mod almost everyone has not only a first name but also a family name. That adds a very nice touch.
Not so good: You have to walk endlessly back and forth to solve subquests. At times it is not clear at all what to do, and since the map is so large you just keep walking, trying to find the next thing to do - that is really annoying. Some more hints would have been helpful.
Overall: A very nice D-mod.
Fit for: If you like a good adventure, but do not mind walking a lot.
Map and graphics: The map is quite large, but decorated nicely. Some graphics are adjusted, such as pillbugs in different colours, and the stairs have a different colour, other graphics are new, such as the pearl. Those look nice. The tinker is done nicely too.
Music: Suits the situations.
Good: You start with no weapons at all, not even the fist, but then you come across a well of wishes and guess what Dink wishes? Nicely done.
Before you can finish the main quest you have to solve many subquests, and while doing this, you forget almost about the main quest, since you are so absorbed by the subquests. The game does not depend too much on fighting, but has a nice balance between interaction and fighting. There are no screenlocks used when fighting enemies, but you can choose if you want to use a screenlock by pressing L. A walkthru.txt is enclosed: something I have not seen with any other D-mod.
Normally, the human sprites in a D-mod do not have any names, or just a first name. But in this D-mod almost everyone has not only a first name but also a family name. That adds a very nice touch.
Not so good: You have to walk endlessly back and forth to solve subquests. At times it is not clear at all what to do, and since the map is so large you just keep walking, trying to find the next thing to do - that is really annoying. Some more hints would have been helpful.
Overall: A very nice D-mod.
Fit for: If you like a good adventure, but do not mind walking a lot.
Topic | Posts | Poster | Last Post |
---|---|---|---|
Key? Tinker? | 4 | mrtorgo | June 3rd 2013, 11:58 PM |
Castle | 7 | borkoz | November 10th 2007, 06:16 PM |
stuck at castle | 13 | lance | November 9th 2007, 01:07 AM |
Odd (tile?) bug. | 8 | Sparrowhawk | November 8th 2007, 11:07 PM |
legend of the duck---can't get in castle | 2 | lance | November 6th 2007, 03:14 AM |
Castle of the South entrance Problem | 7 | simblysmashi | October 26th 2007, 03:02 AM |