The Dink Network

Dink's Father 1: Quest for the Scroll

January 6th, 2003
Score : 6.5 fair
Peasant Female
Storyline: Dink goes on a search to Brooksville to find his father.

Map and graphics: The map is very large for this rather small story and alas almost completely empty.

Music: The music is quite different then the midiís in other D-mods, and that is refreshing. The midiís played in the inside of houses are real nice, but the ones played outside at the first part of the game do not really fit the situation. The music on the Ice Island however does.

Good: The labyrinth is done very nice and it is original too. The volcano is made very nicely too. The plot to this story is quite unexpected. The wizard end boss walks backwards: perhaps not intended that way, but it looks real funny.

Not so good: The barkeeper says a rich man is in the back, but there is no man, just his money. There are backgrounds of grass and road when you are inside a house. A lot of trees are not stamped onto the adjoining screens. A hint in the game would have been handy to let the player know you can save by pressing escape. The enemies in the beginning (screen with wizards, screen with spikes, and screen with stone giants after each other and all with screenlock) are impossible to beat without using cheat. You can not level up since there are no easier enemies such as pillbugs. There are no ways to heal, beside the occasional heart you get from killing an enemy. A house is stamped wrongly. Sprites do not talk, only when the storyline is correct. To defeat the two end bosses you have to use cheat since they are ridiculous strong.

Overall: A D-mod that has a nice touch, but also a lot of irritating things.

Fit for: If you use cheat, you can enjoy a little adventure.