The Dink Network

Dink and the Bonca

Dink tries out a new weapon. From the COTPATD project.
Dink gets called to the town known as "Randomness" by his long time friend Luke. Luke tells Dink to stop the menacing bonca before it destroys the town. Little does Dink know, there are way bigger plots afoot than the simple matter of a rogue bonca.

*Best D-Mod of Q3 2009*
Released:June 28th, 2014
File Size:391.54 KB
Release Notes:For some reason I decided to do one last update to DatB

Previous versions (1.03 and 1.04) should have been 1.10 and 1.11 respectively, because of the massive update that happened in 1.03. That is why this is being called v1.12

Update notes:

-Updates to dialogue
-A few more bug fixes
-Fixed another few hardness bugs
-Added detail sprites to the Land of Ice and Snow to make it seem less barren...against original intent
-Lowered Dink's starting defense from 3 to 1 to up difficulty slightly, starting at 3 was too OP
-Added a little "flare" to the reward chests from the first mini-boss
-Applied a slight nerf to most higher level enemies to balance the difficulty curve a little better
-Detail sprites added to the Cliff dungeon
-Detail mushrooms, flowers, and other sprites added to main map
-Updated main map to better define forest borders
Play:Play this D-Mod right now in your web browser! (More Info)
October 7th, 2009
Score : 8.6 good
Peasant Male United States xbox steam
Love! True love! 
Part one of DinkKiller's 2 part (according to current information) D-Mod series.

As a beta tester, version 1 of this D-Mod had fine gameplay, considering I had gone through it at least two times and knew what I was doing. I like to be prepared with up to date swords and a few elixers on me and such, and that's what I did with this game. However, even being prepared took me a very long time to kill many of the bosses. But, I played through version 1.02 and found it to be much more balanced.

Some of the music the wall in this D-Mod. Not that that's a bad thing, I think it's neat. Being quite fond of things out the ordinary (apart from clowns...scary), I found the music to be refreshing, and to fit the situations well. Hotel California could be placed in a scene with knights slaughtering a village of cute and cuddly moogles, however, and I would still probably enjoy it.

I don't really want to tell what the story is, I'll just tell what I thought of it.

I really enjoyed the story for this game. I thought it was original, and that it was executed well. It was easy to know what you were supposed to be doing, and what was going on.

I thought the mapping for this D-Mod was really good, actually. There weren't any boring screens, and the mapping had a nice variety to it. The music transitions in the map were pretty good, too.

Definitely worth playing, I liked this D-Mod a lot and I'm sure you will too. Unless you're DinkKiller, because then you would so tired of the game you would never want to play it again. Or something like that...anyway...
The mapping, story, music, and gameplay all worked very well together.
Good job DinkKiller!

TopicPostsPosterLast Post
game freezes13arossowDecember 17th 2015, 08:38 AM
Dink and the Bonca15thenewguyAugust 4th 2013, 09:05 PM