The Dink Network

Dink and the Bonca

Dink tries out a new weapon. From the COTPATD project.
July 2nd, 2013
Score : 7.0 good
Peasant Male Japan xbox steam bloop
Responsible for making things not look like ass 
Dink and the Bonca isn't bad for a first dmod. It has everything one would expect- pillbugs, martridge, and evil wizards. There is a major lack of depth to this story, though that's not a huge deal.

When I was first able to move, I walked the entire map before going to where I was supposed to. This is by choice. It might have been nice to make a bit less spacious map. Or even just block the bridge off until it's needed to be crossed. The town itself was really small and didn't offer much besides a weapon shop. My next stop was a cabin west of town for the first boss battle- which later on in the story disappears for no apparent reason.

I soon get the fireball spell. Which ends up being the only spell in the game. And on to the next boss battle. After that I'm teleported to a new area. This area is pretty much just a singular path. A path that has hardly any detail to it I might add. It leads to the third boss battle and a new weapon- the ice sword.

After obtaining the sword I'm able to face the final boss. All the bosses so far have yet to be very interesting. The first and second being too slow to hit you, and the third and the final having the same spell one just being stronger than the other. So they were pretty lame boss fights.

Overall there weren't many elements to make this a very interesting dmod, but it works and entertained me long enough to finish it. It's not very challenging, in fact everything about it was pretty simple. It's at least worth playing once.
October 7th, 2009
Score : 8.6 good
Peasant Male United States xbox steam
Love! True love! 
Part one of DinkKiller's 2 part (according to current information) D-Mod series.

As a beta tester, version 1 of this D-Mod had fine gameplay, considering I had gone through it at least two times and knew what I was doing. I like to be prepared with up to date swords and a few elixers on me and such, and that's what I did with this game. However, even being prepared took me a very long time to kill many of the bosses. But, I played through version 1.02 and found it to be much more balanced.

Some of the music the wall in this D-Mod. Not that that's a bad thing, I think it's neat. Being quite fond of things out the ordinary (apart from clowns...scary), I found the music to be refreshing, and to fit the situations well. Hotel California could be placed in a scene with knights slaughtering a village of cute and cuddly moogles, however, and I would still probably enjoy it.

I don't really want to tell what the story is, I'll just tell what I thought of it.

I really enjoyed the story for this game. I thought it was original, and that it was executed well. It was easy to know what you were supposed to be doing, and what was going on.

I thought the mapping for this D-Mod was really good, actually. There weren't any boring screens, and the mapping had a nice variety to it. The music transitions in the map were pretty good, too.

Definitely worth playing, I liked this D-Mod a lot and I'm sure you will too. Unless you're DinkKiller, because then you would so tired of the game you would never want to play it again. Or something like that...anyway...
The mapping, story, music, and gameplay all worked very well together.
Good job DinkKiller!

September 6th, 2009
Score : 8.5 good
Peasant Male Norway steam
GlennGlenn doesn't want a custom title. 
This is the very first D-mod created by DinkKiller and I must say that I actually looked forward to this D-Mod considering DinkKiller's bad attitude back when he first joined the DN. I must say that I was really amazed with the quality of this D-Mod.

Dink has to meet his friend in a town called Randomness. Dink's friend, Luke, is telling Dink that he has to save the town by killing a Bonca. What happens further in the story is for you to find out. The storyline was pretty good to be honest, but I personally had a hard time comprehending what was going on in the story. This might be because I didn't pay enough attention to what the NPC's we're saying due to my illness, but I had a hard time finding the bosses.

This was a rather straight-forward Dink Smallwood D-Mod. You can punch your enemies and eventually cut them down with the three types of swords that you can get in this game. You will also learn some magic as you play the game. I noticed that the graphics used to pick up the Ice Sword had a non-transparent background which sort of looked weird when you went to pick it up. There was also a bug at first when I used the sword; when I tried to use the sword when I still was in the Land of Ice and Snow it displayed Dink's hitting animation instead, but that changed back to normal when I went on playing. I found the bosses in this game to be extremely hard, especially the dragons and the final boss. I had to open up the console and cheat my way through because I couldn't handle them. Even with the Ice Sword I only dealt about 3-4 hit-points in each hit. Lower the defense for these bosses so it's possible to finish the game.

The mapping was pretty good. The Dink Killer have really put time into his map with detailed stuff and the map was pretty large as well. It made it easy to level up because there were monsters all over the map, mainly Bonca's and Pillbug's. The only bad thing I found with the map was the forest tiles he used as borer on his map. I don't know how to explain it, but he should have used more of them, so it was easier to see that there are woods there. I noticed this when I tried to find Matridge's cabin.

Sound & Misc:
I found the music in this game to be fitting at some points and sometimes not. I didn't the like the music you started the game with, it indicated that a fight will probably start as soon as you jump to the next screen. A more fitting MIDI would be a slow and a good tune to introduce the player to your new adventure. I don't know why, but my super-computer lag's whenever I enter a new screen with a new MIDI file attached to it and that is also something I didn't like about this D-Mod, was that you used too many different MIDI's on small portions of your map, which means a new MIDI file started playing whenever I entered a new screen. Of course, a good D-Mod needs a good list of MIDI's, but I would appreciate it if this D-Mod tried to keep one MIDI file per area. There weren't a lot of bugs in this game, but there was some graphics error with the ice sword and some animation problems with it. You could also walk behind some doors in the game. Those we're the bugs I found while playing as a normal player, none of these bugs reduced the gameplay quality of the game, but I believe they should be fixed.

This is really a D-Mod that you have to play, I enjoyed it quite a lot and I believe you will as well!