The Dink Network

Bill & Kill 1: *SIGH*

Over twenty screens of this await you. From the COTPATD project.
May 9th, 2013
v1.00.
Score : 1.5 horrible
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Spinnerweb
Peasant She/Her Australia rumble
(?・ω・`) 
It may be pointless to review an old file, but I will.

Bill & Kill is the first of a trilogy by Jameil. The idea is pretty cool - sort of a top-down beat-em-up game; but if ideas were everything, then the scientific method would not exist, life would be too easy and everyone would win, unless you count the losers.

It's in execution that this D-Mod fails. I do not mind hard games, but games that are not meant to be beaten are a different matter. There are ridiculously overpowered same-sprite knights in every screen, and when you get through it all (using cheats obviously) there's a pirate bonca, who you think is the boss - but a script activates, the screen goes dark and he's dead. Whew! At least there wasn't a ridiculous boss battle.

The story idea was somewhat cool as well, a pirate bonca, but it's all told through the loading screen and even if you're a very fast reader I doubt you'll be able to read it all in one go. Luckily you can read it in an included document in the D-Mod folder, even if the story isn't even worth an actual glance. Pirate bonca, yes, but what the pirate bonca does is absurd.

Bill & Kill is really wasted potential. If a little bit more effort had been put into it, or even if it wasn't so ridiculously hard, it would have been better. But it's not, and therefore it fails. The music is decent and the credits were impressive (scrolling credits with a background image) but sadly that is the only positive thing I can say of this game. Hopefully, someone picks up on this idea and makes a good D-Mod in a similar vein.