The Dink Network


One of the more appealing screens from Apex. From the COTPATD project. One of the less appealing screens from Apex. From the COTPATD project. A screen form the D-Mod
February 9th, 2019
Score : 3.5 tolerable
Peasant He/Him Hungary bloop
The nation above all 
Well, I didn't get too much from the story, I guess there's a vilain who casted an infertility spell on the kingdom and you have to get some golden eggs for a duck. Some of the mapping is nice, but most of it is ugly. It's also a buggy D-Mod. When the character who's supposed to give you the mission and a fireball spell freezes it's not a good sign. There are some graphics taken from other D-Mods, some originals and some modified. Most of them don't really fit in Dink. Apart from the bugs and bad mapping my problem is that this D-Mod was really boring for me. Maybe it's just me, feel free to do your own review. Oh also, if you can't find the yellow key you can enter the church expoliting a hardness error. Maybe the key isn't around or it's just me who haven't found it. Honestly this D-Mod has so many issues I can't recomment it to anyone, unless you absolutely want to play every D-Mod in existance.
July 14th, 2006
Score : 5.0 fair
Peasant He/Him
Well this is my first review, though I have played many D-MOD's. So I guess I will go by the standard review format.

Dink Smallwood must find the 6 six golden eggs of Queen Dunklinda to free King Lance from an evil spell cast by the evil Domar. The stoyline was very nice and with it this D-MOD could evolve into a very good and exciting D-MOD.


The new graphics in this D-MOD were mostly 2-D characters who did not move at all. There were also lot's of graphics from other D-Mods (That is not bad) which enhanced the maps and gave the impression of Dink traveling to different lands where people had different cultures and the like. Their was also one thing that really bugged me, and that was the terrain didn't fit together nicely. One example is when you go down the pit in the cemetary you walk on grass, while hte walls are just a different tile. What I mean is there are no slopes to suggest they are underground walls.

Comment: The slime concept was very cool, where a purple slime breaks into 2 green slimes when you kill it, then a green slime breaks into 2 blue slimes who then die after that. But the thing is, the purple slimes come to be when you kill a white dragon? Sometimes also the purples would flash back and forth between a white dragon and purple slime. One more thing is that the slimes would some times turn invisible which was weird.


Didn't notice any new sounds, they are not really my strong points. So anyway there was no real complaints about the sounds.

Sounds: N/A

There were some random times when you would get stuck going onto a new screen and have to go back, but those were minor things. The major thing here is that Dink is way over-powered. I had 32 strength and a Clawsword by they time I got to Bloom Island (there I stopped playing) You just find way to many bonuses to make it a real challenge. I once sold the rock axe I bought at the area before, to a guy at Bloom Island for 10,000 when I only bought it for 600! I then sold it and bought a clawsword, and tried to buy another axe for 3000! (it didn't work though, as the option wasn't working) Also minor errors also hamper gameplay, such as the flamebow. It goes into the magic section of Dink's inverntory and when you equip it and press CTRL, all it shows is an animation of Dink loading and pulling back an arrow! No shots or anything! When you take off the bow, and put on a fireball spell it still shows Dink with the bow and you can press CTRL to play the "Shooting" animation.

Gameplay: 6.0

There are too many errors for this to be a version, and I think if worked on it could become a very promising D-mod.

Final Score: 5.0

March 5th, 2005
Score : 5.9 fair
Peasant They/Them
This DMOD really sucks. Well, story isnt very bad, but graphic sucks. As first, map. You cant recognize what is what because it looks like 5 years old child made it. And stuff. Sometimes people looks like they are "maded" of paper, like guys in the hotel. And that "keys", which looks like nothing. In the inventory you can recognize it. But, just like I said, the storyline wasnt too bad, so if you played all DMODs with reputation 7.00 you should play it. But it sucks
It really, really sucks. Yes.
March 1st, 2005
Score : 4.9 tolerable
I have never given a review but felt that this is the one time I would like to give one.
Right from the start, I thought this was a great game with lots of things to do and many items to find.
I a trying to play the updated version of Apex but stopped playing when I was only in Bloom City, and am now waiting for another update, which is playable.
1) You get more items than are necessary. I already have 3 maps (all the same) and am only in Bloom City.
2) Nothing seem to make sense because even though you haven't talked to someone about a specific item, you still get what you should only get if you have talked about it.
3) There are so many spelling mistakes, it just is no fun reading the conversations.
4) When I go to the weapon shop in Bloom City and want to sell something, you actually get another axe... Very confusing.
5) I also find it frustrating that very often, the game freezes because I didn't use the exact path that I should have, to go to the next page, and then have to restart my computer because the game doesn't shut down...

All in all, this looks like a really great game but it's really not playable at the present stage.
February 24th, 2005
Score : 7.0 good
Peasant She/Her Canada
Well,giving reviews is not my strong point but I shall attempt to do
so anyways.I actually enjoyed this dmod,stayed up until the wee hours of
the morning playing it,occasionally cursing at invisble blocks and
conversations that didn't have a 'freeze'.But I enjoyed seeing all the
mix of different graphics and the music was pleasant.There were plenty
of baddies for me to slice up and thank goodness for those maps or I
would have been completely lost.It's obvious Hance put a lot of work into
this dmod and it was pretty fun.
February 19th, 2005
Score : 5.5 fair
Peasant They/Them
This is clearly an early draft of what could become an excellent game. At this point, it is far too "buggy" to receive a better rating, but it could be a great game with more work.

There are lots of hardness errors (on nearly every single screen, in fact). At several points my computer crashed.

There are also simple plotting errors that hurt the gameplay. For example, you can accidentally walk onto the screen where the wizard gives you fireball magic, long before anyone tells you about the "secret island where you can get fireball magic." If someone gives you an item, you can simply talk to them again to get another one (I wound up with 3 firebows!). Similarly, when you find the magic well, keep talking to it to indefinitely increase your stats or money. Sometimes, you "complete" quests without completing it (e.g., the lady asked for 3 mushrooms, I found only two, but she thanked me for finding all three; I later found the third, but it was then useless). Another problem, the long rambling discussions that you can neither SPACE-bar through or quit. There are many causes for similar complaints in this game.

These negatives, unfortunately, outweigh the considerable positives, which include a rather interesting plot. Once the errors and plot defects are fixed, I'll play it again, and it may rate a 9.0 (or better).