Aardwolf's Profile
Around 2 years ago I discoverd Dink Smallwood and finished the main campaign. Then I discovered DMODs and enjoyed them endlessly. I played all the Epic ones and the smaller ones with a high rating.
Then, I stepped over to Linux, and have booted to Windows very rarely since. It's harder to play Dink Smallwood in Linux, and partially because of that I lost interest in the game.
I use my computer mainly to code in C++. As a Linux user with a Windows background, I use only standard C++ and multiplatform libraries to be sure that my projects can compile for any platform.
I've always wanted to code a good game, and started multiple projects, including a Wolfenstein 3D clone and an OpenGL space trading game. But what I really wanted to make was an RPG game, so I started a new project: an engine for a 2D single player RPG game.
As a Dink Smallwood player, the design of my game is influenced by Dink Smallwood. I add in the ability to make mods from the start, by making a map editor built into the game, and making everything gameplay related being read from a script.txt file. I know how great it is to have an RPG game with the ability to make mods, because it extends the gameplay so greatly, and helped make Dink Smallwood so great.
I will post some screenshots here in a later post.
Then, I stepped over to Linux, and have booted to Windows very rarely since. It's harder to play Dink Smallwood in Linux, and partially because of that I lost interest in the game.
I use my computer mainly to code in C++. As a Linux user with a Windows background, I use only standard C++ and multiplatform libraries to be sure that my projects can compile for any platform.
I've always wanted to code a good game, and started multiple projects, including a Wolfenstein 3D clone and an OpenGL space trading game. But what I really wanted to make was an RPG game, so I started a new project: an engine for a 2D single player RPG game.
As a Dink Smallwood player, the design of my game is influenced by Dink Smallwood. I add in the ability to make mods from the start, by making a map editor built into the game, and making everything gameplay related being read from a script.txt file. I know how great it is to have an RPG game with the ability to make mods, because it extends the gameplay so greatly, and helped make Dink Smallwood so great.
I will post some screenshots here in a later post.
Aardwolf has written 2 reviews
| Title | File | Type | Score | Date |
|---|---|---|---|---|
| This is a Tryly Exceptional Dmod | Green Voice in my Head (The) - Part 1 - Hangover & Agony | Normal | 9.5 | May 15th, 2006 |
| This has To Be One of the Best Dmods I Played | Stone of Balance | Normal | 9.6 | May 1st, 2006 |

9.5




