CastMan's Profile
Trying to make a mod that will score better than 6.3.
No, not Mods, add-on quests for Dink Smallwood main game
That's what I'm making while I'm bored in vacations.
The Add-on pack has the intention to finish unfinished stuff on Dink Smallwood game (the way I think it should, as I'm not Seth, or Pap).
It will have some new and edit scripts to add into Dink story folder and a new map.dat. I'm trying not no use new sounds, tiles or graphics, instead, I'm trying to apply those that weren't used at the main game, such as seq 96 (snow building), 150-153 (castle wall sliding) and that spiked shell monster ^^
So, add-on content:
-Slayer Claws (to get and sell) [Check script 's2-stat' and 's4-st1p']
-Crag Cliffs (new sector) ['s1-wand2' - void news - maybe == 2]
-PortTown (and a plot for it) ['s1-wand' - news - maybe == 2]
-Charlie (don't expect too much, it is a fool quest) ['s2-sale2']
-"I've come to get my meat!" (maybe) [screen 149, script 's1-ss']
That's it! I'm still thinking that would be better to make my mod than this but, I dunno xD
I'm mostly affraid that Seth could come up and say "That was that to fix a crack, nothing was supposed to be there for real" or "Haha! Kid that was just a joke to Pap." or even... "I made that as prove of my absolute mastership on game making! huahuahua!"
Comment
That's what I'm making while I'm bored in vacations.
The Add-on pack has the intention to finish unfinished stuff on Dink Smallwood game (the way I think it should, as I'm not Seth, or Pap).
It will have some new and edit scripts to add into Dink story folder and a new map.dat. I'm trying not no use new sounds, tiles or graphics, instead, I'm trying to apply those that weren't used at the main game, such as seq 96 (snow building), 150-153 (castle wall sliding) and that spiked shell monster ^^
So, add-on content:
-Slayer Claws (to get and sell) [Check script 's2-stat' and 's4-st1p']
-Crag Cliffs (new sector) ['s1-wand2' - void news - maybe == 2]
-PortTown (and a plot for it) ['s1-wand' - news - maybe == 2]
-Charlie (don't expect too much, it is a fool quest) ['s2-sale2']
-"I've come to get my meat!" (maybe) [screen 149, script 's1-ss']
That's it! I'm still thinking that would be better to make my mod than this but, I dunno xD
I'm mostly affraid that Seth could come up and say "That was that to fix a crack, nothing was supposed to be there for real" or "Haha! Kid that was just a joke to Pap." or even... "I made that as prove of my absolute mastership on game making! huahuahua!"
Comment
CastMan has released 4 files
| Title | Category | Avg | Updated |
|---|---|---|---|
| Darklands Cliffs 'n' Road | Development, Graphics | 8.0 | September 4th, 2011 |
| Goblin Wars - Breaking Point | D-Mod, Romp | 6.3 | July 17th, 2011 |
| Dink Smallwood FreeMap | Development, Utility | 9.0 | November 9th, 2010 |
| Dink Smallwood at the City of the Dead | D-Mod, Demo | 6.3 | December 29th, 2007 |
CastMan has written 4 reviews
| Title | File | Type | Score | Date |
|---|---|---|---|---|
| The Last Quest - | The Last Quest Part 1: The Oraculum | Normal | 6.5 | November 7th, 2016 |
| Quest Log Review | Item - Quest Log | Normal | 8.5 | December 14th, 2009 |
| You´Re Lyna(Milder´S Widow) And 10 of the King´S Knights have Disapeared | Lyna's Story | Normal | 9.9 | May 16th, 2006 |
| It´S Like the Old Arcade Game | Dink Racer | Normal | 5.0 | February 27th, 2006 |
CastMan has taken 2 screenshots
| Screenshot | File | Date |
|---|---|---|
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Darklands Cliffs 'n' Road | September 4th, 2011 |
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Dink Smallwood at the City of the Dead | January 3rd, 2008 |

8.0
6.3
9.0






