Reply to Re: whats better? dinkedit or windink?
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Hi
I like WinDinkEdit (WDE) but I may be biased because I've never actually used Dinkedit
WDE is mainly used with the mouse, you can see several screens at once and if you right click on a sprite you can set all its properties at once.
Dinkedit (I think) is mainly with the keyboard, can see one screen at a time and you set the sprite properties with different keys.
Open up a D-Mod in one and play around.
About scripting... start with the rudiments of scripting and then try editing ones from a D-Mod and see what happens, or making your own, whatever.
To get examples of how certain commands work, the best way is to find a large D-Mod with clear scripts in (like Initiation or CC2) and search for somewhere it's used.
Use the DinkC Reference, both v4.0 (comes with Dink) and v3.2 (comes with WDE+).
v4.0 is usually more definitive and is updated for Dink 1.08 but v3.2 often has more detailed descriptions.
Ok... have fun

I like WinDinkEdit (WDE) but I may be biased because I've never actually used Dinkedit

WDE is mainly used with the mouse, you can see several screens at once and if you right click on a sprite you can set all its properties at once.
Dinkedit (I think) is mainly with the keyboard, can see one screen at a time and you set the sprite properties with different keys.
Open up a D-Mod in one and play around.
About scripting... start with the rudiments of scripting and then try editing ones from a D-Mod and see what happens, or making your own, whatever.
To get examples of how certain commands work, the best way is to find a large D-Mod with clear scripts in (like Initiation or CC2) and search for somewhere it's used.
Use the DinkC Reference, both v4.0 (comes with Dink) and v3.2 (comes with WDE+).
v4.0 is usually more definitive and is updated for Dink 1.08 but v3.2 often has more detailed descriptions.
Ok... have fun
