Reply to Re: dmod reviews
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Those are definitely some good ideas.
Sometimes I think that it would be nice if there were more categories as well. Even within the romp category, for example there is a big difference between a really short romp and one that is almost a quest.
And we could separate the dmods based almost entirely on fighting from those that are mainly adventure, etc....
That would help somewhat with consistency, I think, as you'd be comparing apples to apples.
Actually the Leprochaun's latest dmod is a perfect example. It's good compared to ABCDEFGHIJKLMNOPQRSTUVWXYZ, but, how do I say this....... um...... you know.....
I mean, how do compare a game where you don't control anything to one where you do? So put it in the non-interactive category, I guess? And then compare it to other non-interactive dmods.
One last thing. Should I feel bad for hating some people's dmods? I'm really not trying to be hurtful. Am I too critical?
Sometimes I think that it would be nice if there were more categories as well. Even within the romp category, for example there is a big difference between a really short romp and one that is almost a quest.
And we could separate the dmods based almost entirely on fighting from those that are mainly adventure, etc....
That would help somewhat with consistency, I think, as you'd be comparing apples to apples.
Actually the Leprochaun's latest dmod is a perfect example. It's good compared to ABCDEFGHIJKLMNOPQRSTUVWXYZ, but, how do I say this....... um...... you know.....
I mean, how do compare a game where you don't control anything to one where you do? So put it in the non-interactive category, I guess? And then compare it to other non-interactive dmods.
One last thing. Should I feel bad for hating some people's dmods? I'm really not trying to be hurtful. Am I too critical?