The Dink Network

Re: BMP colors

October 21st 2007, 02:42 PM
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pillbug
Peasant He/Him United States
Love! True love! 
I've been testing out some new things, and I found out how to show a bmp in your Dmod. Well, I've created a bmp, made a working script for it, but when it shows up, the colors are all messed up. On one, brown was green, and on my most recent one, the only color shown is black and white. Any help?
October 21st 2007, 04:12 PM
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It has to be exactly 640x480 and if you're using copy_bmp_to_screen it has to be in the dink palette.
October 21st 2007, 07:06 PM
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DaVince
Peasant He/Him Netherlands
Olde Time Dinkere 
Dink is a 256 colour game with a carefully chosen colour palette, so you have to change your image to use this palette. See a bunch of tutorials in the Misc downloads section for that.
October 21st 2007, 07:55 PM
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Christiaan
Bard They/Them Netherlands
Lazy bum 
Actually, Dink is a 24-bit color game thanks to the excellent 1.08 version. I don't understand why people still use the 256 color version.
October 21st 2007, 08:26 PM
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dinkmega
Ghost They/Them
 
You're right Chris, but there are poor nubs like I whose graphics card suck and can't afford a newer one lol
October 21st 2007, 11:38 PM
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DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
"Actually, Dink is a 24-bit color game thanks to the excellent 1.08 version. I don't understand why people still use the 256 color version."

256 colour is just traditional Dink. Also, when you enable true-colour mode, (on my PC) when the screen fades, it takes forever.
October 22nd 2007, 03:02 AM
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GlennGlenn
Ghost They/Them
 
That's because your computer is pooie.
October 22nd 2007, 03:14 AM
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DaVince
Peasant He/Him Netherlands
Olde Time Dinkere 
Because the true colour mode is unneccessarily slow?
October 22nd 2007, 05:36 AM
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fireball5
Peasant He/Him Australia
Let me heat that up for you... 
worx fine on my computer
October 22nd 2007, 07:36 AM
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DaVince
Peasant He/Him Netherlands
Olde Time Dinkere 
Yes, and still it takes up an immense amount of more resources than 256 colour mode. My lappy doesn't like that.

Also, true colour mode doesn't work yet in my Linux distro.
October 22nd 2007, 11:40 AM
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Christiaan
Bard They/Them Netherlands
Lazy bum 
What kind of computers do you people have when 24-bit runs slow? This is a serious question because my D-mod might get quite heavy for some computers then.
October 22nd 2007, 04:38 PM
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DaVince
Peasant He/Him Netherlands
Olde Time Dinkere 
"24 bits" (actually it's dependant on your screen settings - usually 16 or 32 bit) isn't slow for me. I don't want everything else to run slower just because Dink suddenly needs a lot more RAM and CPU power.

If your Dmod is specially going to be true colour, I don't mind. I do like the true colour Dmods released so far, you know.
October 22nd 2007, 06:27 PM
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dinkmega
Ghost They/Them
 
For me, 24 bit mode doesn't lag; it's just that fades don't even seem to happen... :/
October 22nd 2007, 07:37 PM
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Chrispy
Peasant He/Him Canada
I'm a man, but I can change, if I have to.I guess. 
I had that problem back in the day with the original dink.
October 22nd 2007, 08:27 PM
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Christiaan
Bard They/Them Netherlands
Lazy bum 
Currently, I was able to run my Dmod on this hardware:

* Pentium 3 733 MHz
* 256 MB Ram
* 32MB DirectX 9+ compatible video card
* DirectX 9+ compatible sound card
* 1GB free hard drive space
* Windows XP

How much RAM does 24-bit Dink take on your computers?
October 23rd 2007, 02:04 PM
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DaVince
Peasant He/Him Netherlands
Olde Time Dinkere 
Probably not much RAM, because barely any extra data needs to be loaded for the game (unless images are suddenly loaded into a 24 bit format). CPU usage multiplies by at least five times.
October 24th 2007, 05:10 AM
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DinkDude95
Peasant He/Him Australia
The guy with the cute D-Mod. 
"* Pentium 3 733 MHz"

That's what I used to have a few weeks ago until I upgraded to a Celeron 3ghz. Everything runs much better now. By the way, what is your D-MOD?
October 24th 2007, 06:55 AM
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Christiaan
Bard They/Them Netherlands
Lazy bum 
So Dink uses the extra power of a 3Ghz Celeron compared to a PIII 733? That is interesting, Dink is a lot more heavy on computers than I thought. I also noticed a simple D-mod, or the original Dink takes only about 75MB of RAM while Pilgrim's Quest or my Dmod takes about 125MB or RAM.

BTW My Dmod is currently called Scenia: Shadows of the New Order. It's far from finished however, because I have tons of other things to do.