Re: Outcast
Eh, I've had this idea for quite a while. I wanted to do something in a darker setting, namely a walled city. The reasons for this were simply a) to make the mod different stylistically, while retaining familiarity, and b) to try and complete something that is fairly nonlinear but also immersive. Hence Outcast. The game is loosely tied in with Outlander. I originally started it as a second destination in an earlier effort, 'the Alton Inn'. However, the game was abandoned due to technical problems and forgotten for a while. Then I decided to try reworking the idea several years ago. After I started working on Outlander again, I decided to take a look at it.
Well that's the history. As far as the background of the game goes, it's not too deep. Dink gets exiled from the mainland (I forgot why.) and treks to a nearby colony, nicknamed the Necropolis. The denizens vary, with some living inhabitants, convicts, refugees, immigrants, and even an undead populace. Over time, Dink learns of an invasion from the mainland.
The game certainly has a specific style to it. It's projected to be quest-length, although at this point it could be longer or shorter. There's quite a bit of dark humor. Hopefully should be released sometime. eh. eventually.
I've only got one screenshot so far, taken during a cutscene. Hopefully it'll give you an idea of the feel of the game:
http://s122.photobucket.com/albums/o260/AmoebaLord/?action=view¤t=screen.jpg
Well that's the history. As far as the background of the game goes, it's not too deep. Dink gets exiled from the mainland (I forgot why.) and treks to a nearby colony, nicknamed the Necropolis. The denizens vary, with some living inhabitants, convicts, refugees, immigrants, and even an undead populace. Over time, Dink learns of an invasion from the mainland.
The game certainly has a specific style to it. It's projected to be quest-length, although at this point it could be longer or shorter. There's quite a bit of dark humor. Hopefully should be released sometime. eh. eventually.
I've only got one screenshot so far, taken during a cutscene. Hopefully it'll give you an idea of the feel of the game:
http://s122.photobucket.com/albums/o260/AmoebaLord/?action=view¤t=screen.jpg
I really like that idea. I think a D-Mod that spends its time in a single town is a good idea, I would be interested to know how you would manage that.
Also like the idea of a "Necropolis" inhabited by both the undead and the living.
I suspect this means that the city has a graveyard somewhere? Or perhaps catacombs?
Also like the idea of a "Necropolis" inhabited by both the undead and the living.
I suspect this means that the city has a graveyard somewhere? Or perhaps catacombs?
Hmm, this sounds like a good idea. The screenshot looks good. I like the status bar.
"Also like the idea of a "Necropolis" inhabited by both the undead and the living."
I agree, I like the occasional game that has undead areas in it.

"Also like the idea of a "Necropolis" inhabited by both the undead and the living."
I agree, I like the occasional game that has undead areas in it.
I like the idea. (screenshot link)
btw have you heard about Outcast(wiki) game?
I played a demo when I was still new to computer(8-9 years back). And it was exceptional according to then standards.
btw have you heard about Outcast(wiki) game?
I played a demo when I was still new to computer(8-9 years back). And it was exceptional according to then standards.
How about finishing your other Demo's?

Ha. I figured since I started working on this one before Outlander it would be fair to give it a little bit of hype. Outlander is getting there though. Just a couple more stories and polish and it'll be done.
The idea of the city is that there's a few different sections: the main residential area, the catacombs (also inhabited), and the downrun part of town. What you'd expect and such. The word necropolis, though it's come to mean tomb, is literally city of the dead. So it gave me the idea. I haven't heard of the afforementioned Outcast game, I just chose the title because it had the same prefix as Outlander, as it ties in story-wise.
The idea of the city is that there's a few different sections: the main residential area, the catacombs (also inhabited), and the downrun part of town. What you'd expect and such. The word necropolis, though it's come to mean tomb, is literally city of the dead. So it gave me the idea. I haven't heard of the afforementioned Outcast game, I just chose the title because it had the same prefix as Outlander, as it ties in story-wise.