The Dink Network

f**ked up dinkedit

January 2nd 2003, 03:22 PM
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Christiaan
Bard They/Them Netherlands
Lazy bum 
ARGH, a weird problem with Dinkedit. The original one, that is, so not WinDinkedit.

When I add hardness to 1 tile, EVERY other tile in the game has that same hardness!

For example, when I add hardness to the grass tiles, the exact same hardness appears on the dessert tiles.

What's wrong here? I never ran into this problem before...

Plz help

January 2nd 2003, 05:52 PM
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WC
Peasant He/Him United States
Destroying noobs since 1999. 
Yeha, I hate that crap. It's because you changed the default hardness of the tile to that current hardness. Used WDE fool.

--WC
January 2nd 2003, 11:53 PM
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: Yeha, I hate that crap. It's because you changed the default hardness of the tile to that current hardness. Used WDE fool.

: --WC

Blah, Winidnkedit's for losers. Check the tile number, (I can't remember if you have to press H first or only edit the tile's hardness right now, and I don't bother to launch Dinkedit) if the tile number's 0 you must delete all hardness from the tile. (If you don't want to make a whole lot of invisible rocks in your mod. o O) Edit a tile, that has a number, (other than 0, what did you think, eh?) and it should work OK. Also you can press H and then select a blank tile (or some that you don't do anything with) and edit it. That screws up the editor sometimes, too...
January 3rd 2003, 03:43 AM
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January 3rd 2003, 08:56 AM
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Christiaan
Bard They/Them Netherlands
Lazy bum 
: : Yeha, I hate that crap. It's because you changed the default hardness of the tile to that current hardness. Used WDE fool.

: : --WC

: Blah, Winidnkedit's for losers. Check the tile number, (I can't remember if you have to press H first or only edit the tile's hardness right now, and I don't bother to launch Dinkedit) if the tile number's 0 you must delete all hardness from the tile. (If you don't want to make a whole lot of invisible rocks in your mod. o O) Edit a tile, that has a number, (other than 0, what did you think, eh?) and it should work OK. Also you can press H and then select a blank tile (or some that you don't do anything with) and edit it. That screws up the editor sometimes, too...

Ah, yes. Thanks for your help. Though editing hardness goes way sssssssllllllloooooooowwwww now, but better than using Winkdinkedit I guess
January 3rd 2003, 09:15 AM
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WC
Peasant He/Him United States
Destroying noobs since 1999. 
All of DinkEdit is slow you fools. This is the reason why I took over the WDE project, because DinkEdit sucks. *fears wrath of Seth*

--WC
January 3rd 2003, 12:46 PM
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Christiaan
Bard They/Them Netherlands
Lazy bum 
: All of DinkEdit is slow you fools. This is the reason why I took over the WDE project, because DinkEdit sucks. *fears wrath of Seth*

: --WC

I *hate* to admit this, but WC, you're right this time, WDE is indeed quite cool when getting the hang of it, I'll use it to edit hardness from now on. Though I still prefer Dinkedit as a whole
January 3rd 2003, 10:30 PM
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Tyrsis
Peasant She/Her Russia
 
: ARGH, a weird problem with Dinkedit. The original one, that is, so not WinDinkedit.

: When I add hardness to 1 tile, EVERY other tile in the game has that same hardness!

: For example, when I add hardness to the grass tiles, the exact same hardness appears on the dessert tiles.

: What's wrong here? I never ran into this problem before...

: Plz help

This is from Paul's hardness help file:

"Editing Hardness Tiles

This is very tricky (and maybe buggy so back up your d-mod).. The basic idea is simple. While in tile editing mode (not hardness-tile-edit-mode), select the tile you want to edit and press enter. This brings up a window with a blown up picture of the tile. In the upper-left corner is a white square. That's the cursor. You move it with the arrow keys, (but it tends to move to fast and ctrl doesn't help) and you can change its size by holding shift and moving its lower-right corner... uhh, just try it. And to change the hardness of a pixel, you use the keys z, x and a. z makes a pixel hard, x makes it non-hard and a makes it low-hard. Hard pixels are shaded red, low-hard pixels are shaded blue. (You can also press s to make pixels orange which shows up on the normal hardness view as violet and seems to work the same as normal hardness.) When the tile is (un)hardened the way you want it, press Enter again.

You might be thinking, "That doesn't sound so tricky." There are a number of problems. First, you have to be careful not to use it in hardness-tile-edit-mode and if you edit a tile that has the hardness of another tile stamped over it, its unclear which tile you are editing. But the worst thing is that some tiles just shouldn't be edited. If you do, the change will apply to all other tiles of this type, which basicly consists of all the open space tiles (grass, sand, snow, floor, etc.) It also seems to have something to do with how many other tiles with hardness are part of the same bitmap (like all the spiky pit tiles you see when you press SHIFT+8). Some bitmaps seem to get more hardness tiles then others. I've been messing with this stuff for some time now and I still feel I am missing something. It can be very frustrating.

"

January 3rd 2003, 10:36 PM
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WC
Peasant He/Him United States
Destroying noobs since 1999. 
Yeah, no, no one listen to good old WC, he has his head up his ass and all. Speaking of ass, rey can not drink me under the table! (just between me and you, he like to stick things in people back door if you get my drift)

--WC