Reply to Re: f**ked up dinkedit
If you don't have an account, just leave the password field blank.
: ARGH, a weird problem with Dinkedit. The original one, that is, so not WinDinkedit.
: When I add hardness to 1 tile, EVERY other tile in the game has that same hardness!
: For example, when I add hardness to the grass tiles, the exact same hardness appears on the dessert tiles.
: What's wrong here? I never ran into this problem before...
: Plz help
This is from Paul's hardness help file:
"Editing Hardness Tiles
This is very tricky (and maybe buggy so back up your d-mod).. The basic idea is simple. While in tile editing mode (not hardness-tile-edit-mode), select the tile you want to edit and press enter. This brings up a window with a blown up picture of the tile. In the upper-left corner is a white square. That's the cursor. You move it with the arrow keys, (but it tends to move to fast and ctrl doesn't help) and you can change its size by holding shift and moving its lower-right corner... uhh, just try it. And to change the hardness of a pixel, you use the keys z, x and a. z makes a pixel hard, x makes it non-hard and a makes it low-hard. Hard pixels are shaded red, low-hard pixels are shaded blue. (You can also press s to make pixels orange which shows up on the normal hardness view as violet and seems to work the same as normal hardness.) When the tile is (un)hardened the way you want it, press Enter again.
You might be thinking, "That doesn't sound so tricky." There are a number of problems. First, you have to be careful not to use it in hardness-tile-edit-mode and if you edit a tile that has the hardness of another tile stamped over it, its unclear which tile you are editing. But the worst thing is that some tiles just shouldn't be edited. If you do, the change will apply to all other tiles of this type, which basicly consists of all the open space tiles (grass, sand, snow, floor, etc.) It also seems to have something to do with how many other tiles with hardness are part of the same bitmap (like all the spiky pit tiles you see when you press SHIFT+8). Some bitmaps seem to get more hardness tiles then others. I've been messing with this stuff for some time now and I still feel I am missing something. It can be very frustrating.
"
: When I add hardness to 1 tile, EVERY other tile in the game has that same hardness!
: For example, when I add hardness to the grass tiles, the exact same hardness appears on the dessert tiles.
: What's wrong here? I never ran into this problem before...
: Plz help
This is from Paul's hardness help file:
"Editing Hardness Tiles
This is very tricky (and maybe buggy so back up your d-mod).. The basic idea is simple. While in tile editing mode (not hardness-tile-edit-mode), select the tile you want to edit and press enter. This brings up a window with a blown up picture of the tile. In the upper-left corner is a white square. That's the cursor. You move it with the arrow keys, (but it tends to move to fast and ctrl doesn't help) and you can change its size by holding shift and moving its lower-right corner... uhh, just try it. And to change the hardness of a pixel, you use the keys z, x and a. z makes a pixel hard, x makes it non-hard and a makes it low-hard. Hard pixels are shaded red, low-hard pixels are shaded blue. (You can also press s to make pixels orange which shows up on the normal hardness view as violet and seems to work the same as normal hardness.) When the tile is (un)hardened the way you want it, press Enter again.
You might be thinking, "That doesn't sound so tricky." There are a number of problems. First, you have to be careful not to use it in hardness-tile-edit-mode and if you edit a tile that has the hardness of another tile stamped over it, its unclear which tile you are editing. But the worst thing is that some tiles just shouldn't be edited. If you do, the change will apply to all other tiles of this type, which basicly consists of all the open space tiles (grass, sand, snow, floor, etc.) It also seems to have something to do with how many other tiles with hardness are part of the same bitmap (like all the spiky pit tiles you see when you press SHIFT+8). Some bitmaps seem to get more hardness tiles then others. I've been messing with this stuff for some time now and I still feel I am missing something. It can be very frustrating.
"