Are you able to ADD tiles?
Just a simple question, has anyone ever tried to actually add a tiles to the list? You know how you name your tiles TS25 or TS07 and it will replace the originals? Are you able to actually add new tiles? You know, if you name a tile TS41 or something? Are you able to use it somehow?
If not, maybe someone could tweak the settings in WinDinkEdit a bit so pressing numpad 1, 2, 3, 4, 5, 6, 7, 8, 9, or 0 would bring up more tiles?
If not, maybe someone could tweak the settings in WinDinkEdit a bit so pressing numpad 1, 2, 3, 4, 5, 6, 7, 8, 9, or 0 would bring up more tiles?
Hey, that's a great idea. It's not possible as far as I know and have tried.
And you bring bad karma on my avatar with your spamming. :'(
"DinkDude95 is an idiot!DinkDude95 is an idiot![...] DONT MIND"
You too cuz you are an ass who broked the rule!Give him BAN(ANA).
You too cuz you are an ass who broked the rule!Give him BAN(ANA).
Please, no numpad tile files. It'd be annoying as hell to work with on laptops.
We COULD have a small input box to enter the tileset number in... Or maybe a listbox alongside it with all the tile files shown.
We COULD have a small input box to enter the tileset number in... Or maybe a listbox alongside it with all the tile files shown.
I think the limit of 41 tiles is the limit for the engine, so upgrading the amount of tiles in WinDinkEdit would be useless.
There is no way to increase the amount of tilesets. It's a hardcoded engine thing.
If you need to use more tiles, many tilesets don't use the full 600*400 that's allowed. You can always add your new tiles next to other tilesets. For example, TS02.bmp, TS07.bmp, TS28.bmp and TS33.bmp are nearly empty.
You could also play around with load_tile();, look it up in DinkC.chm.
If you need to use more tiles, many tilesets don't use the full 600*400 that's allowed. You can always add your new tiles next to other tilesets. For example, TS02.bmp, TS07.bmp, TS28.bmp and TS33.bmp are nearly empty.
You could also play around with load_tile();, look it up in DinkC.chm.
Tilesets can actually be 600x450, though only Dinkedit can select tiles on the last row. WinDinkedit does not allow you to select them, but it might display them.
Oh well. I guess my question has been answered. Too bad it wasn't the answer I was looking for though!
Sorry if I appear completely stupid (Not unusual) but, what can be fixed with a small WDE+ patch?
Though, I think you would be able to just replace tiles, as long as they're of a totally different D-Mod folder.
Why even post if all you're gonna say is "Ah."?

This is a meta-post with no added substance to the topic at hand. Instead it's a comment about the usefulness of the previous post.
Why even post if all you're gonna say is "Ah."?
Why even post if all you're gonna say is "Why even post if all you're gonna say is "Ah."?
"? J/K DaVince. Anyway. My question has been answered. Let's start talking about making a patch to allow more tiles!

Why even post if all you're gonna say is "Why even post if all you're gonna say is "Ah."?

It's simple, just contact the guy who made WDE+ and he could try and fix it.
Or if he isn't around, I'm sure someone else could fiddle with the WDE+ source code...
I was only stating it because I see a great many posts by you, DD95, of which a LOT actually NOT very useful. I almost start ignoring your posts because of this spam, so um, I suggest you learn to tone down your posting a bit and learn to only post when you have something more useful to say, k?

I was only stating it because I see a great many posts by you, DD95, of which a LOT actually NOT very useful. I almost start ignoring your posts because of this spam, so um, I suggest you learn to tone down your posting a bit and learn to only post when you have something more useful to say, k?

K. Uh, I better say more. Anyway, that's a great idea! It's just that I don't know anyone with enough programming experience to do that. But there may be someone on the DN who...