WDE (Plus) crash with 32bit graphics.
I just tried some true-colour things, just for the heck of it, see if it works.
WDE crashes (at least on my PC) when it creates the thumbnail page on which a 32bit sequence is displayed. My error message was "Out of Memory". I'm having 1GB RAM here, so I don't think that should be a problem.
A workaround: Save all 32bit graphics in \graphics\32bit, and convert them to 8bit (Dink Palette), which you save in \graphics\8bit. Now you can copy \graphics\8bit to \graphics if you need to edit, and you can copy \graphics\32bit into \graphics if you want to play. I don't think you really need 32bit when just editing the map.
This might be different on other PC's, but I thought I'd let you know. This problem is both in WDE Plus and vanilla WDE. I've only checked 32bit. Not sure what happens with 16 or 24 bit.
WDE crashes (at least on my PC) when it creates the thumbnail page on which a 32bit sequence is displayed. My error message was "Out of Memory". I'm having 1GB RAM here, so I don't think that should be a problem.
A workaround: Save all 32bit graphics in \graphics\32bit, and convert them to 8bit (Dink Palette), which you save in \graphics\8bit. Now you can copy \graphics\8bit to \graphics if you need to edit, and you can copy \graphics\32bit into \graphics if you want to play. I don't think you really need 32bit when just editing the map.
This might be different on other PC's, but I thought I'd let you know. This problem is both in WDE Plus and vanilla WDE. I've only checked 32bit. Not sure what happens with 16 or 24 bit.
that's exactly what happens for me... A bug? I hope that, so someone clever can fix it
Ok... Now I've converted my graphics from 32 bit to 8 bit... still crashes on WDE... Why does this happen to me?!
Could I send my graphics and it's ini to someone, so he/she can see what's wrong or if it works for him/her. I'm a newbie... I can't figure it out :/
Please
Please
Ya, you can send them to me again. At Choobslice@yahoo.com.
Methinks WDE or WDE plus could use a fix to save on memory when loading graphics... Like compression of the images before storing them in memory.
I think WDE(the old one, not WDE Plus) won't display graphics at all, if they're not 8-bit.
I think it's something wrong with you graphic, because when i tested it, it said out of memory too.
8 bit == 256 colour.
Try DinkEdit, and see if that works.
How many frames are you trying to put in one sequence? The limit is 50.
Other than that, I'm out of ideas for the moment.
Try DinkEdit, and see if that works.
How many frames are you trying to put in one sequence? The limit is 50.
Other than that, I'm out of ideas for the moment.
WDE can run many color depths, but few filetypes. And the Dink engine ( last I modded anyhow..) can only run .bmp.. ( any color depth gets reduced to 8 bit- dink pallete at runtime) . If you have 32 bit images, they are probably .png or .tga . Convert them with something like Irfanview to bmp.















