The Dink Network

WDE (Plus) crash with 32bit graphics.

August 13th 2006, 06:14 PM
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magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
I just tried some true-colour things, just for the heck of it, see if it works.

WDE crashes (at least on my PC) when it creates the thumbnail page on which a 32bit sequence is displayed. My error message was "Out of Memory". I'm having 1GB RAM here, so I don't think that should be a problem.

A workaround: Save all 32bit graphics in \graphics\32bit, and convert them to 8bit (Dink Palette), which you save in \graphics\8bit. Now you can copy \graphics\8bit to \graphics if you need to edit, and you can copy \graphics\32bit into \graphics if you want to play. I don't think you really need 32bit when just editing the map.

This might be different on other PC's, but I thought I'd let you know. This problem is both in WDE Plus and vanilla WDE. I've only checked 32bit. Not sure what happens with 16 or 24 bit.
August 13th 2006, 06:17 PM
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Marpro
Peasant He/Him bloop
 
that's exactly what happens for me... A bug? I hope that, so someone clever can fix it
August 14th 2006, 10:34 AM
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Marpro
Peasant He/Him bloop
 
Ok... Now I've converted my graphics from 32 bit to 8 bit... still crashes on WDE... Why does this happen to me?!
August 14th 2006, 11:28 AM
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Marpro
Peasant He/Him bloop
 
Could I send my graphics and it's ini to someone, so he/she can see what's wrong or if it works for him/her. I'm a newbie... I can't figure it out :/

Please
August 14th 2006, 01:46 PM
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ThaDude
Peasant He/Him United States
"WHAT IS STFU?! " - VaultDweller 
Ya, you can send them to me again. At Choobslice@yahoo.com.
August 14th 2006, 01:55 PM
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DaVince
Peasant He/Him Netherlands
Olde Time Dinkere 
Methinks WDE or WDE plus could use a fix to save on memory when loading graphics... Like compression of the images before storing them in memory.
August 14th 2006, 03:13 PM
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cypry
Peasant He/Him Romania
Chop your own wood, and it will warm you twice. 
I think WDE(the old one, not WDE Plus) won't display graphics at all, if they're not 8-bit.
August 15th 2006, 12:11 PM
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ThaDude
Peasant He/Him United States
"WHAT IS STFU?! " - VaultDweller 
I think it's something wrong with you graphic, because when i tested it, it said out of memory too.
August 15th 2006, 01:24 PM
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Marpro
Peasant He/Him bloop
 
Hmm... Ok... But what could that be? They're 8 bit
August 15th 2006, 01:59 PM
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magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
8 bit == 256 colour.

Try DinkEdit, and see if that works.

How many frames are you trying to put in one sequence? The limit is 50.

Other than that, I'm out of ideas for the moment.
August 15th 2006, 08:18 PM
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Ric
Peasant They/Them Canada
 
WDE can run many color depths, but few filetypes. And the Dink engine ( last I modded anyhow..) can only run .bmp.. ( any color depth gets reduced to 8 bit- dink pallete at runtime) . If you have 32 bit images, they are probably .png or .tga . Convert them with something like Irfanview to bmp.
August 16th 2006, 11:23 AM
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marpro
Peasant He/Him bloop
 
They are bmp
August 17th 2006, 06:08 PM
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wesley
Peasant He/Him United States
 
32bit = 24bit with an alpha channel... maybe that (the alpha) is messing them up. try saving as 24bit