A Trio of Updated D-Mods
Carrie has updated two of her D-Mods.
In Cursed she fixed some graphical problems in 1.08's true-color mode, as well as some screematches and a nasty enemy script using up all of Dink's speed without asking.
In Red Jacket Murders she updated one jacket graphic and fixed an annoying duck sound.
Meanwhile, Simon Klaebe has updated Dink Goes Boating to prevent people from playing it in windowed / true-color mode.
In Cursed she fixed some graphical problems in 1.08's true-color mode, as well as some screematches and a nasty enemy script using up all of Dink's speed without asking.
In Red Jacket Murders she updated one jacket graphic and fixed an annoying duck sound.
Meanwhile, Simon Klaebe has updated Dink Goes Boating to prevent people from playing it in windowed / true-color mode.
...to prevent people from playing it in windowed / true-color mode.
Ehm, but why? I play in fullscreen anyway but why prevent people from using that option? Did it cause a bug or so?
Ehm, but why? I play in fullscreen anyway but why prevent people from using that option? Did it cause a bug or so?
I think he used some palette-trickery, which doesn't work in windowed / true-color modes.
Does the exe file from Dink Goes Boating works with v1.08?
No, the .exe file is a version or reDink.exe in which many of the things in 1.08 are valid - just not windowed/true colour. What doesn't work in 1.08 are the incremental fade downs that the Dink Goes Boating has when you hit the dragon carcass.
Indeed. I tried using the exe with a early release candidate version of 1.08 and it didn't work.