Reduce speed of shiny sprite on map
Heh. Title says it all. My question is: is it possible to reduce the speed of the shiny sprite that indicates your location on the map when you press M or 6. It could be hardcoded, there is nothing in the button6.c script
In your dink.ini, change this line:
load_sequence_now graphics\effects\shiny\shiny- 165 50
Try changing 50 to 100 to make it animate twice as slow (maybe).
load_sequence_now graphics\effects\shiny\shiny- 165 50
Try changing 50 to 100 to make it animate twice as slow (maybe).
dang, it didn't work. I guess it's hardcoded eh?
Try loading another graphic and see if it changes.
If it doesn't but if you are allowed to change the sequence, try copying every frame in the sequence and placing them after the original one in the sequence. So, if you first have A-B-C looping, you should then have A-A-B-B-C-C. This still runs at the same speed (hardcoded I guess), but because you've added more of the same frames, it now looks slower
Remember that these graphics are used by gold, and maybe something else. If you change them, the gold graphics will change too.
@Cypry:
I tried a different graphic, the speed of the regular shiny thing is ok, but it's not for the new graphic I made.
@Simeon: I already did it, before trying Redink1's way, but it doesn't help much.
I guess I'll stick with the regular shiny thing. Or try something else. Meh.
I tried a different graphic, the speed of the regular shiny thing is ok, but it's not for the new graphic I made.
@Simeon: I already did it, before trying Redink1's way, but it doesn't help much.
I guess I'll stick with the regular shiny thing. Or try something else. Meh.
My way is not the same as redink1's way or is it? I thought redink1 suggested to change the frame delay through the ini file (from 50 to 100). Mine suggests to change the sequence itself by adding more frames (bitmaps) to it and as such, faking a delay.
Sorry, I guess I said it kind of vague. I already tried your method befóre trying Redink1's, but your method didn't work really also.