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Reply to Re: Reduce speed of shiny sprite on map

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January 3rd 2006, 01:47 PM
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Simeon
Peasant He/Him Netherlands
Any fool can use a computer. Many do. 
If it doesn't but if you are allowed to change the sequence, try copying every frame in the sequence and placing them after the original one in the sequence. So, if you first have A-B-C looping, you should then have A-A-B-B-C-C. This still runs at the same speed (hardcoded I guess), but because you've added more of the same frames, it now looks slower