Reply to Re: Reduce speed of shiny sprite on map
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If it doesn't but if you are allowed to change the sequence, try copying every frame in the sequence and placing them after the original one in the sequence. So, if you first have A-B-C looping, you should then have A-A-B-B-C-C. This still runs at the same speed (hardcoded I guess), but because you've added more of the same frames, it now looks slower