The Dink Network

How do I get rid of V1.04/V1.06 and that *woosh* sound?

October 31st 2002, 01:58 PM
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Binirit
Peasant She/Her
 
When starting a D-mod, you get that text in yellow and that sound. Checked the start & main files, but I can't find it anywhere.

How do I get rid of it?
October 31st 2002, 02:14 PM
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redink1
King He/Him United States bloop
A mother ducking wizard 
: When starting a D-mod, you get that text in yellow and that sound. Checked the start & main files, but I can't find it anywhere.

: How do I get rid of it?

Woosh sound? Hrm, I've never gotten that in most D-Mods.

Anyway, to get rid of the version number, add this after you load the sounds in Start.c:

//Version Number Killa

&player_map = 6;

load_screen();

draw_screen();

fill_screen(255);

Where Screen 6 is a completely blank screen... change as appropriate.
October 31st 2002, 02:15 PM
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SimonK
Peasant He/Him Australia
 
: When starting a D-mod, you get that text in yellow and that sound. Checked the start & main files, but I can't find it anywhere.

: How do I get rid of it?

Have a look at FIAT source. You have to jump to a map with nothing in it (ie black) to get rid of the ver number. As for the sound... Not sure which sound... I put my own sounds in at the beginning with playsound. Haven't noticed any conflicts with other default sounds.

October 31st 2002, 03:52 PM
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Binirit
Peasant She/Her
 
Woosh sound?  Hrm, I've never gotten that in most D-Mods.

Some heavy wooooh sound, resembles the savebot a bit, but heavier, darker. It stops when the title screen is on.

Perhaps I've got a very good hearing? and discovered something no one else has?

October 31st 2002, 04:09 PM
custom_king.png
redink1
King He/Him United States bloop
A mother ducking wizard 
: Woosh sound?  Hrm, I've never gotten that in most D-Mods.

: Some heavy wooooh sound, resembles the savebot a bit, but heavier, darker. It stops when the title screen is on.

: Perhaps I've got a very good hearing? and discovered something no one else has?

Hrm... you could be referring to the title-screen midi. But I've never heard of that showing up for any D-Mods.
October 31st 2002, 04:20 PM
fish.gif
Binirit
Peasant She/Her
 
: :  Woosh sound?  Hrm, I've never gotten that in most D-Mods.

: : Some heavy wooooh sound, resembles the savebot a bit, but heavier, darker. It stops when the title screen is on.

: : Perhaps I've got a very good hearing? and discovered something no one else has?

: Hrm... you could be referring to the title-screen midi.  But I've never heard of that showing up for any D-Mods.

Strange... well, I'll just let that be, and change that version thingie.
November 1st 2002, 10:31 AM
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Paul
Peasant He/Him United States
 
: : When starting a D-mod, you get that text in yellow and that sound. Checked the start & main files, but I can't find it anywhere.

: : How do I get rid of it?

: Woosh sound?  Hrm, I've never gotten that in most D-Mods.

: Anyway, to get rid of the version number, add this after you load the sounds in Start.c:

: //Version Number Killa

: &player_map = 6;

: load_screen();

: draw_screen();

: fill_screen(255);

: Where Screen 6 is a completely blank screen... change as appropriate.

Or alternately, put

&crap = get_sprite_with_this_brain(8, 1);

sp_active(&crap, 0);

in start.c to find and kill the text directly. Make sure start.c also contains int &crap of course, which it normally does. (or use another variablee).
November 1st 2002, 11:01 AM
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Christiaan
Bard They/Them Netherlands
Lazy bum 
: : : When starting a D-mod, you get that text in yellow and that sound. Checked the start & main files, but I can't find it anywhere.

: : : How do I get rid of it?

: : Woosh sound?  Hrm, I've never gotten that in most D-Mods.

: : Anyway, to get rid of the version number, add this after you load the sounds in Start.c:

: : //Version Number Killa

: : &player_map = 6;

: : load_screen();

: : draw_screen();

: : fill_screen(255);

: : Where Screen 6 is a completely blank screen... change as appropriate.

: Or alternately, put

: &crap = get_sprite_with_this_brain(8, 1);

: sp_active(&crap, 0);

: in start.c to find and kill the text directly. Make sure start.c also contains int &crap of course, which it normally does. (or use another variablee).

Wow.. even a script to get rid of the version number... how come everyone is so much smarter than me?