How do I get rid of V1.04/V1.06 and that *woosh* sound?
When starting a D-mod, you get that text in yellow and that sound. Checked the start & main files, but I can't find it anywhere.
How do I get rid of it?
How do I get rid of it?
: When starting a D-mod, you get that text in yellow and that sound. Checked the start & main files, but I can't find it anywhere.
: How do I get rid of it?
Woosh sound? Hrm, I've never gotten that in most D-Mods.
Anyway, to get rid of the version number, add this after you load the sounds in Start.c:
//Version Number Killa
&player_map = 6;
load_screen();
draw_screen();
fill_screen(255);
Where Screen 6 is a completely blank screen... change as appropriate.
: How do I get rid of it?
Woosh sound? Hrm, I've never gotten that in most D-Mods.
Anyway, to get rid of the version number, add this after you load the sounds in Start.c:
//Version Number Killa
&player_map = 6;
load_screen();
draw_screen();
fill_screen(255);
Where Screen 6 is a completely blank screen... change as appropriate.
: When starting a D-mod, you get that text in yellow and that sound. Checked the start & main files, but I can't find it anywhere.
: How do I get rid of it?
Have a look at FIAT source. You have to jump to a map with nothing in it (ie black) to get rid of the ver number. As for the sound... Not sure which sound... I put my own sounds in at the beginning with playsound. Haven't noticed any conflicts with other default sounds.
: How do I get rid of it?
Have a look at FIAT source. You have to jump to a map with nothing in it (ie black) to get rid of the ver number. As for the sound... Not sure which sound... I put my own sounds in at the beginning with playsound. Haven't noticed any conflicts with other default sounds.
Woosh sound? Hrm, I've never gotten that in most D-Mods.
Some heavy wooooh sound, resembles the savebot a bit, but heavier, darker. It stops when the title screen is on.
Perhaps I've got a very good hearing?
and discovered something no one else has?
Some heavy wooooh sound, resembles the savebot a bit, but heavier, darker. It stops when the title screen is on.
Perhaps I've got a very good hearing?

: Woosh sound? Hrm, I've never gotten that in most D-Mods.
: Some heavy wooooh sound, resembles the savebot a bit, but heavier, darker. It stops when the title screen is on.
: Perhaps I've got a very good hearing?
and discovered something no one else has?
Hrm... you could be referring to the title-screen midi. But I've never heard of that showing up for any D-Mods.
: Some heavy wooooh sound, resembles the savebot a bit, but heavier, darker. It stops when the title screen is on.
: Perhaps I've got a very good hearing?

Hrm... you could be referring to the title-screen midi. But I've never heard of that showing up for any D-Mods.
: : Woosh sound? Hrm, I've never gotten that in most D-Mods.
: : Some heavy wooooh sound, resembles the savebot a bit, but heavier, darker. It stops when the title screen is on.
: : Perhaps I've got a very good hearing?
and discovered something no one else has?
: Hrm... you could be referring to the title-screen midi. But I've never heard of that showing up for any D-Mods.
Strange... well, I'll just let that be, and change that version thingie.
: : Some heavy wooooh sound, resembles the savebot a bit, but heavier, darker. It stops when the title screen is on.
: : Perhaps I've got a very good hearing?

: Hrm... you could be referring to the title-screen midi. But I've never heard of that showing up for any D-Mods.
Strange... well, I'll just let that be, and change that version thingie.

: : When starting a D-mod, you get that text in yellow and that sound. Checked the start & main files, but I can't find it anywhere.
: : How do I get rid of it?
: Woosh sound? Hrm, I've never gotten that in most D-Mods.
: Anyway, to get rid of the version number, add this after you load the sounds in Start.c:
: //Version Number Killa
: &player_map = 6;
: load_screen();
: draw_screen();
: fill_screen(255);
: Where Screen 6 is a completely blank screen... change as appropriate.
Or alternately, put
&crap = get_sprite_with_this_brain(8, 1);
sp_active(&crap, 0);
in start.c to find and kill the text directly. Make sure start.c also contains int &crap of course, which it normally does. (or use another variablee).
: : How do I get rid of it?
: Woosh sound? Hrm, I've never gotten that in most D-Mods.
: Anyway, to get rid of the version number, add this after you load the sounds in Start.c:
: //Version Number Killa
: &player_map = 6;
: load_screen();
: draw_screen();
: fill_screen(255);
: Where Screen 6 is a completely blank screen... change as appropriate.
Or alternately, put
&crap = get_sprite_with_this_brain(8, 1);
sp_active(&crap, 0);
in start.c to find and kill the text directly. Make sure start.c also contains int &crap of course, which it normally does. (or use another variablee).
: : : When starting a D-mod, you get that text in yellow and that sound. Checked the start & main files, but I can't find it anywhere.
: : : How do I get rid of it?
: : Woosh sound? Hrm, I've never gotten that in most D-Mods.
: : Anyway, to get rid of the version number, add this after you load the sounds in Start.c:
: : //Version Number Killa
: : &player_map = 6;
: : load_screen();
: : draw_screen();
: : fill_screen(255);
: : Where Screen 6 is a completely blank screen... change as appropriate.
: Or alternately, put
: &crap = get_sprite_with_this_brain(8, 1);
: sp_active(&crap, 0);
: in start.c to find and kill the text directly. Make sure start.c also contains int &crap of course, which it normally does. (or use another variablee).
Wow.. even a script to get rid of the version number... how come everyone is so much smarter than me?
: : : How do I get rid of it?
: : Woosh sound? Hrm, I've never gotten that in most D-Mods.
: : Anyway, to get rid of the version number, add this after you load the sounds in Start.c:
: : //Version Number Killa
: : &player_map = 6;
: : load_screen();
: : draw_screen();
: : fill_screen(255);
: : Where Screen 6 is a completely blank screen... change as appropriate.
: Or alternately, put
: &crap = get_sprite_with_this_brain(8, 1);
: sp_active(&crap, 0);
: in start.c to find and kill the text directly. Make sure start.c also contains int &crap of course, which it normally does. (or use another variablee).
Wow.. even a script to get rid of the version number... how come everyone is so much smarter than me?