Reply to Re: How do I get rid of V1.04/V1.06 and that *woosh* sound?
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: : : When starting a D-mod, you get that text in yellow and that sound. Checked the start & main files, but I can't find it anywhere.
: : : How do I get rid of it?
: : Woosh sound? Hrm, I've never gotten that in most D-Mods.
: : Anyway, to get rid of the version number, add this after you load the sounds in Start.c:
: : //Version Number Killa
: : &player_map = 6;
: : load_screen();
: : draw_screen();
: : fill_screen(255);
: : Where Screen 6 is a completely blank screen... change as appropriate.
: Or alternately, put
: &crap = get_sprite_with_this_brain(8, 1);
: sp_active(&crap, 0);
: in start.c to find and kill the text directly. Make sure start.c also contains int &crap of course, which it normally does. (or use another variablee).
Wow.. even a script to get rid of the version number... how come everyone is so much smarter than me?
: : : How do I get rid of it?
: : Woosh sound? Hrm, I've never gotten that in most D-Mods.
: : Anyway, to get rid of the version number, add this after you load the sounds in Start.c:
: : //Version Number Killa
: : &player_map = 6;
: : load_screen();
: : draw_screen();
: : fill_screen(255);
: : Where Screen 6 is a completely blank screen... change as appropriate.
: Or alternately, put
: &crap = get_sprite_with_this_brain(8, 1);
: sp_active(&crap, 0);
: in start.c to find and kill the text directly. Make sure start.c also contains int &crap of course, which it normally does. (or use another variablee).
Wow.. even a script to get rid of the version number... how come everyone is so much smarter than me?