The Dink Network

Fighting tips

November 16th 2005, 02:24 PM
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cypry
Peasant He/Him Romania
Chop your own wood, and it will warm you twice. 
In my DMOD, Dink learns how to fight from some goblins. I want to make the player learn, not only boost status, so I need some fighting tips. For example, when Dink fights a pillbug(or an enemy that only has touch_damage but doesn't have an attack), it's best to have a chair, a table or something between he and the monster, so he can hit him, but the monster not. I would like similar tips, for fighting pillbugs, bonca, slayers, stone giants. My Dink only has some herb boots(hope the player will find them) and the fireball.
November 16th 2005, 02:41 PM
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metatarasal
Bard He/Him Netherlands
I object 
Are you refering to the original enemies?

Because the following things are important:
The power of the fireball in comparison to dinks strength.
The creature's defense in comparison to it's strength and it's hitpoints.
The creature's sprite.
The creature's sp_distance();
The creature's speed. (this one is really important)

Many of these attributes either change through the game, or can be determined by the author.
So giving general advice would be hard. (It could perhaps be possible to think of something for the generic enemies, but I fight mostly on feel so I don't know exactly.)
November 17th 2005, 04:20 PM
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cypry
Peasant He/Him Romania
Chop your own wood, and it will warm you twice. 
I would like some general fighting tips, like the example I given. I think the atk will be 7-10 at that point, def 4-7, mag 2-4. The monsters will be those from the original game(most of them).
November 22nd 2005, 11:26 AM
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cypry
Peasant He/Him Romania
Chop your own wood, and it will warm you twice. 
No fighting tips for my DMOD?
November 22nd 2005, 12:00 PM
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millimeter
Peasant He/Him Canada
Millimeter is Wee-Lamm, Recording Artist. :-) 
Are you saying that the dink in your own dmod does not know how to fight a particular enemy until he either fights one or gains knowledge somehow?

Perhaps the enemies attack rating as dink gains knowledge?

mm
November 22nd 2005, 03:14 PM
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Striker
Noble She/Her United States
Daniel, there are clowns. 
Make sure your dmod gets plenty of exercise and eats a proper diet. And have it practice by picking fights with hobos.
November 22nd 2005, 03:22 PM
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cypry
Peasant He/Him Romania
Chop your own wood, and it will warm you twice. 
No, he can fight enemies at any time. I don't want to reveal my story, but in my DMOD Dink is training for something, so I want to make the player learn some tips. I already have some, but I would like some more.
November 23rd 2005, 01:40 AM
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metatarasal
Bard He/Him Netherlands
I object 
For me the following works:

bonca: If you're fighting from the left I always aim for the bonca's eye, that seems like te proper distance.

slayer: Since the slayer has quite a large range I like to fight it with ranged attacks.

Stone giants: Stone giants have quite a lot of defense, so it's best to attack them with a very strong sword. But looking at the stats you gave, I think I might also be using ranged attacks.

Those are some fighting tips I can think of now. (Just hope these are helpfull)
November 23rd 2005, 02:13 AM
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If there are many pillbugs, you wanna pack them together (by running in circles around them) so many of them will be hit and once and you don't have to watch out for those that are wandering aimlessly.

With boncas, (etc) a sure tactic is to make them hit each other and shoot fireballs at them for occassional experience.

The hellfire tactic is a little cheap, but if you hit many monsters with hellfire at once the game will start to lag and the spell does more damage... Hellfire is also effective against stone giants.
November 23rd 2005, 04:32 AM
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Cifra
Peasant He/Him
 
you can best weaken many strong enemies with power shots from a bow
November 23rd 2005, 01:09 PM
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cypry
Peasant He/Him Romania
Chop your own wood, and it will warm you twice. 
Thanks!