Reply to Re: Fighting tips
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Are you refering to the original enemies?
Because the following things are important:
The power of the fireball in comparison to dinks strength.
The creature's defense in comparison to it's strength and it's hitpoints.
The creature's sprite.
The creature's sp_distance();
The creature's speed. (this one is really important)
Many of these attributes either change through the game, or can be determined by the author.
So giving general advice would be hard. (It could perhaps be possible to think of something for the generic enemies, but I fight mostly on feel so I don't know exactly.)
Because the following things are important:
The power of the fireball in comparison to dinks strength.
The creature's defense in comparison to it's strength and it's hitpoints.
The creature's sprite.
The creature's sp_distance();
The creature's speed. (this one is really important)
Many of these attributes either change through the game, or can be determined by the author.
So giving general advice would be hard. (It could perhaps be possible to think of something for the generic enemies, but I fight mostly on feel so I don't know exactly.)