The Dink Network

Windemere, dead or living...

November 13th 2004, 08:18 PM
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I thought Merlin said something to the effect of, "Windemere shall not exist unless someone else helps."

Did I hallucinate?

Personally, I'm no fan of the Windemere idea, since it might be discouraging people from writing stuff while they're waiting for the release.

Discuss amongst yourselves.
November 13th 2004, 08:33 PM
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Merlin
Peasant He/Him
 
You thought wrong. I said exactly this:


It seems that, with the current progress, I will be unable to continue developing Windemere. So, I will be doing one of these things:

1) Starting over by myself doing things my way.
2) Waiting for another developer to help with my self-esteem and motivation issues.
3) Some of the above.
4) All of the above.

This does not leave reason for anybody who still cares to panic that development will cease entirely. It just means that, until something happens, I will continue being a depressed maniac with no [social] life. If anyone cares enough to try to cheer me up (yeah, right, I know), you know my IM. No? Well you should: it's in my profile.


I started number 1 and am quite far. The engine is already better than that it was and I don't have to wait several hours to discuss an idea with someone else. It not only progresses much faster because of this reason, but because of the fact that I've pretty much dumped backward compatibility. I just can't do very much with Seth's limitations. Yes, the new DinkC++ will not be exactly the same, but no, it will not be hard to learn the new things. It will be C-based. I don't know why I immediately think about DinkC++, but oh well.

And I really don't care if you're a fan of this idea or not. It will be finished.
November 13th 2004, 08:48 PM
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I'd offer encouragement, but it'd carrom off your leathery hide like a bowling ball hitting a very large tortoise.
November 13th 2004, 09:08 PM
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Merlin
Peasant He/Him
 
WTF?
November 13th 2004, 09:08 PM
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Drake
Peasant He/Him
 
Sweet! It sounds like its going to turn out well. Not having to deal with backwards compatability has to be making things a LOT easier.
November 13th 2004, 10:47 PM
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Ask not. I dunno either.
November 13th 2004, 10:51 PM
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Ric
Peasant They/Them Canada
 
I applaude you Merlin. You're willing to do what needs to be done, you pick the terms.
November 15th 2004, 02:33 AM
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SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
So, despite months in progress, or however long it has been, now you are working on it alone you are making more progress and it's better?

Whilst I came around to the idea of Windemere, I don't see it being in a useable state for quite some time, and I think it has proved more harm than good.

Some d-mod authors (such as Simeon) as waiting for its release... which would seem to be quite some time away still.

But I guess when it's done, I'll be a lot less critical. Depending on if it's finished before 2006.
November 15th 2004, 06:36 AM
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Simeon
Peasant He/Him Netherlands
Any fool can use a computer. Many do. 
Myeah, it just all depends; I do have some more than basic outlines for a D-Mod but it's of an epic scale So I could either start with the current engine and fix loads of things later (and perhaps not bother to fix everything) or make complete use of the features the engine has to offer from the beginning I'm currently busy anyway, so for me it doesn't matter that much if it takes some time but if it's unlikely to see daylight, then we at least know we can start at any time with working on a D-Mod because there will only be one engine. Ah well, it's not like I desperately need the new engine because I have an ubergraphics pack but certain simple things like a lot more variables would be handy already =)
November 15th 2004, 10:21 AM
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carrie2004
Peasant She/Her Canada
*chomp* 
aww...you guys!
Merlin needs hugs!
*HUG*
'There,there,you're doing a great job!'
November 15th 2004, 04:08 PM
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Ric
Peasant They/Them Canada
 
Like I said before, keep modding, just break it into chapters. That way you know it will get played without becoming obsolete ( not that Windemere is meant to make Dink Obsolete, its a latteral gain). I think I may even take someones advice and expand/cleanup Chaos.
Even if/when Windemere first comes out it may not be bigger and better than Dink, but it will be stable and expandable. ( I do have faith in Merlin that it will be that much better anyhow.)
November 15th 2004, 06:17 PM
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Merlin
Peasant He/Him
 
If it makes you guys happy I've implemented DinkC++. And it works.
November 17th 2004, 07:13 AM
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Glennglenn
Peasant He/Him Norway
GlennGlenn doesn't want a custom title. 
Does that mean that you`re closer to finish the project?
November 18th 2004, 03:14 PM
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Drake
Peasant He/Him
 
No, if anything, it means that the project has regressed.
November 20th 2004, 02:58 AM
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carrie2004
Peasant She/Her Canada
*chomp* 
Gee,Drake,you're a bit of a pessimist eh?
November 20th 2004, 09:25 AM
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Ric
Peasant They/Them Canada
 
Whatever its status, it will probably end up better. Dink was Seths' first big program.
Hey Merlin, is .png still the prefered graphic?
November 20th 2004, 01:10 PM
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Merlin
Peasant He/Him
 
Yes. PNG is the preferred graphic format and OGG is the preferred audio format (MIDI is supported too).
November 20th 2004, 10:41 PM
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drake
Peasant He/Him
 
actualy, that was sarcasm
November 23rd 2004, 04:06 AM
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SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
To use sarcasm over the net effectively, you need to make it obvious. It's very easy to misinterpret things sometimes...
November 23rd 2004, 06:29 PM
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Merlin
Peasant He/Him
 
You did a real great job there SabreTrout.
November 25th 2004, 03:40 AM
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SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
Oh, Ha bleedin' ha.
November 26th 2004, 01:46 PM
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drake
Peasant He/Him
 
How could you not know that was sarcasm. You would have to have negitive efficientcy or something to work on a project and get further from completion.
November 29th 2004, 05:46 AM
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SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
But somebody not as computer literate as most here might believe that in implementing DinkC++, Merlin had to take a few backward steps.

And what you say is not strictly true. Sometimes, the more you do on something, the further away you become from completion. Especially in the case of adding new features etc.