Reply to Re: Windemere, dead or living...
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Myeah, it just all depends; I do have some more than basic outlines for a D-Mod but it's of an epic scale
So I could either start with the current engine and fix loads of things later (and perhaps not bother to fix everything) or make complete use of the features the engine has to offer from the beginning
I'm currently busy anyway, so for me it doesn't matter that much if it takes some time but if it's unlikely to see daylight, then we at least know we can start at any time with working on a D-Mod because there will only be one engine. Ah well, it's not like I desperately need the new engine because I have an ubergraphics pack but certain simple things like a lot more variables would be handy already =)

