Updated D-Mod: Initiation v1.0.1
I've updated Cast Awakening Part 1: Initiation to v1.0.1. There is also a patch available. To install the patch, just run the .dmod file and it will update the necessary files.
I've fixed a few bugs, and made things a little bit easier in some areas. For a list of all of the changes, view the comments.
General
- Hitting rocks might crash the game less often.
- Added Dukie to the Beta Testing credits.
- Healing potions now heal a bit more.
Introduction
- Lothar no longer speaks a line twice. Thanks Astral!
Level 1
- Removed some hard tiles that made going through an area difficult. Thanks WC!
Level 2
- Weapons shopkeeper no longer repeats the healing shopkeeper's story. Thanks Matrice!
Level 3
- Some notes that didn't say anything now say something. Thanks Matrice!
Level 4
- The women now have smart people brains instead of monster brains, which caused problems with reading one of the bookshelves. Thanks Matrice!
Level 6
- The door to Dink's prison cell no longer appears when choosing the 'no intro' option. Thanks Matrice and Astral!
- Sarah no longer says random voice acting from the introduction, thanks Astral!
Level 7
- The goblin now says something. Thanks Matrice!
Sewer
- Repositioned a blocking stone so you might not be able to push it an odd way. Thanks Matrice!
Training Ground
- Enemies now drop items that refill your life a bit, to make it a tad easier.
I've fixed a few bugs, and made things a little bit easier in some areas. For a list of all of the changes, view the comments.
General
- Hitting rocks might crash the game less often.
- Added Dukie to the Beta Testing credits.
- Healing potions now heal a bit more.
Introduction
- Lothar no longer speaks a line twice. Thanks Astral!
Level 1
- Removed some hard tiles that made going through an area difficult. Thanks WC!
Level 2
- Weapons shopkeeper no longer repeats the healing shopkeeper's story. Thanks Matrice!
Level 3
- Some notes that didn't say anything now say something. Thanks Matrice!
Level 4
- The women now have smart people brains instead of monster brains, which caused problems with reading one of the bookshelves. Thanks Matrice!
Level 6
- The door to Dink's prison cell no longer appears when choosing the 'no intro' option. Thanks Matrice and Astral!
- Sarah no longer says random voice acting from the introduction, thanks Astral!
Level 7
- The goblin now says something. Thanks Matrice!
Sewer
- Repositioned a blocking stone so you might not be able to push it an odd way. Thanks Matrice!
Training Ground
- Enemies now drop items that refill your life a bit, to make it a tad easier.
I'm quite confident that I had previously told you about that Level 2 bug.
What about the 500 other bugs I told you about?
You did, I fixed it, it got lost in the 'use version a few days earlier than the latest beta' that I was using for the past two months.
And as for the bugs that you found WC... I didn't go through the ICQ log, and I forgot. If you sent them via e-mail or posted them on the board I would have noticed them more.
And as for the bugs that you found WC... I didn't go through the ICQ log, and I forgot. If you sent them via e-mail or posted them on the board I would have noticed them more.