Size Trouble
I don't know, I might've asked about this before.. not that it matters...
Anyway, I have the following lines in my script:
int &flow = get_sprite_with_this_brain(6, ¤t_sprite);
int &fiz = &use1;
&fiz * 10;
sp_size(&flow, &fiz);
A water spring over a fountain is supposed to shrink every time Dink trinks from it, until it disappears and the fountain is drained. Now the spring shrinks and disappears and is killed and all, but the spring is HUGE, much bigger than it should be. So, err.. what's wrong?
Anyway, I have the following lines in my script:
int &flow = get_sprite_with_this_brain(6, ¤t_sprite);
int &fiz = &use1;
&fiz * 10;
sp_size(&flow, &fiz);
A water spring over a fountain is supposed to shrink every time Dink trinks from it, until it disappears and the fountain is drained. Now the spring shrinks and disappears and is killed and all, but the spring is HUGE, much bigger than it should be. So, err.. what's wrong?
Fountains are made from bubbles and not fiz?
Ummm... post the whole script and let me see if my fizzable brain can help...
Oh.. .yes... I've had a few...
Ummm... post the whole script and let me see if my fizzable brain can help...

Oh.. .yes... I've had a few...
//It heals you
void main(void )
{
int &flow = get_sprite_with_this_brain(6, ¤t_sprite);
int &fiz = &use2;
&fiz * 10;
sp_size(&flow, &fiz);
}
void talk( void )
{
&use2 -= 1;
if (&use2 < 0)
{
say_stop("There's no more water", 1);
return;
}
if (&use2 == 0)
{
sp_kill(&flow, 100);
int &hold = sp_editor_num(&flow);
if (&hold != 0)
editor_type(&hold, 1);
}
int &fiz = &use2;
&fiz * 10;
sp_size(&flow, &fiz);
&life = &lifemax;
playsound(22, 22050, 0, 0, 0);
spawn("mag-star");
}
void main(void )
{
int &flow = get_sprite_with_this_brain(6, ¤t_sprite);
int &fiz = &use2;
&fiz * 10;
sp_size(&flow, &fiz);
}
void talk( void )
{
&use2 -= 1;
if (&use2 < 0)
{
say_stop("There's no more water", 1);
return;
}
if (&use2 == 0)
{
sp_kill(&flow, 100);
int &hold = sp_editor_num(&flow);
if (&hold != 0)
editor_type(&hold, 1);
}
int &fiz = &use2;
&fiz * 10;
sp_size(&flow, &fiz);
&life = &lifemax;
playsound(22, 22050, 0, 0, 0);
spawn("mag-star");
}
hmmm...
Assumming &use2 is a global variable set to 10... I found this kinda worked
//It heals you
void main( void )
{
int &flow = get_sprite_with_this_brain(6, ¤t_sprite);
int &fiz = &use2;
&fiz * 10;
sp_size(&flow, &fiz);
}
void talk( void )
{
&use2 -= 1;
if (&use2 < 0)
{
say_stop("There's no more water", 1);
return;
}
if (&use2 == 0)
{
sp_size(&flow, 1);
sp_nodraw(&flow, 0);
int &hold = sp_editor_num(&flow);
if (&hold != 0)
editor_type(&hold, 1);
sp_active(&flow, 0);
}
int &fiz = &use2;
&fiz * 10;
sp_size(&flow, &fiz);
&life = &lifemax;
playsound(22, 22050, 0, 0, 0);
spawn("mag-star");
}
Assumming &use2 is a global variable set to 10... I found this kinda worked
//It heals you
void main( void )
{
int &flow = get_sprite_with_this_brain(6, ¤t_sprite);
int &fiz = &use2;
&fiz * 10;
sp_size(&flow, &fiz);
}
void talk( void )
{
&use2 -= 1;
if (&use2 < 0)
{
say_stop("There's no more water", 1);
return;
}
if (&use2 == 0)
{
sp_size(&flow, 1);
sp_nodraw(&flow, 0);
int &hold = sp_editor_num(&flow);
if (&hold != 0)
editor_type(&hold, 1);
sp_active(&flow, 0);
}
int &fiz = &use2;
&fiz * 10;
sp_size(&flow, &fiz);
&life = &lifemax;
playsound(22, 22050, 0, 0, 0);
spawn("mag-star");
}
When I have size trouble, I go to my inbox for assistance.
/surprised a similar joke wasn't already cracked, especially with Simon in the thread
/surprised a similar joke wasn't already cracked, especially with Simon in the thread
When?
Let me guess. You've spent thousands of dollars in enlargement pills but it still isn't any bigger?
Let me guess. You've spent thousands of dollars in enlargement pills but it still isn't any bigger?

If you're already getting in that box, then your size must be adequate for the task at hand.
As it were...
As it were...
Quanity over Quality always works best for me.
>^..^<

>^..^<
i think you would think differently after seeing my nipples...
nice guys finish last. thanks for ruining an already ruined thread.
