Reply to Re: Size Trouble
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//It heals you
void main(void )
{
int &flow = get_sprite_with_this_brain(6, ¤t_sprite);
int &fiz = &use2;
&fiz * 10;
sp_size(&flow, &fiz);
}
void talk( void )
{
&use2 -= 1;
if (&use2 < 0)
{
say_stop("There's no more water", 1);
return;
}
if (&use2 == 0)
{
sp_kill(&flow, 100);
int &hold = sp_editor_num(&flow);
if (&hold != 0)
editor_type(&hold, 1);
}
int &fiz = &use2;
&fiz * 10;
sp_size(&flow, &fiz);
&life = &lifemax;
playsound(22, 22050, 0, 0, 0);
spawn("mag-star");
}
void main(void )
{
int &flow = get_sprite_with_this_brain(6, ¤t_sprite);
int &fiz = &use2;
&fiz * 10;
sp_size(&flow, &fiz);
}
void talk( void )
{
&use2 -= 1;
if (&use2 < 0)
{
say_stop("There's no more water", 1);
return;
}
if (&use2 == 0)
{
sp_kill(&flow, 100);
int &hold = sp_editor_num(&flow);
if (&hold != 0)
editor_type(&hold, 1);
}
int &fiz = &use2;
&fiz * 10;
sp_size(&flow, &fiz);
&life = &lifemax;
playsound(22, 22050, 0, 0, 0);
spawn("mag-star");
}