Screwy depth and hardness
OK, I've been running into a small problem(well... a rather large problem) with CC2. Certain sprites won't keep their edited hardbox and depth dot, reverting to their original state once DinkEdit has been quit. As you can imagine, this is VERY frustrating. Any solutions?
I always have to go to dink.ini and enterize the new DSHB lines after editing sprite info in dinkedit.
In other words: That dang sprite info all appears on the same row, so I have to go to dink.ini and put each info line on it's own line in order for the new hard boxes and depth spots to take effect.
In other words: That dang sprite info all appears on the same row, so I have to go to dink.ini and put each info line on it's own line in order for the new hard boxes and depth spots to take effect.
Rclick on one of the files, Dink.ini, map, try some story .c too. Open thier Properties and see if they have "read only" checked. I have that problem when I restore stuff from a backup.
Other thing is the total number of SET_SPRITE_INFO lines... have you got masses of these, and duplicates? Try running ini clean and see what happens...
Courtesy of Mike Snyder's FAQ:
You can have up to 99 sprites on one screen. You can have as many as 200 scripts running at once. You can set up to 200 global variables. You can place up to 50 sprites in a sequence (animation or sprite set) and up to 1000 sequences total (for a grand total of 50000 frames). You can have up to 600 “set_sprite” commands in dink.ini. Up to 100 “callbacks” can be set at once. The game can load up to 99 sounds.
Courtesy of Mike Snyder's FAQ:
You can have up to 99 sprites on one screen. You can have as many as 200 scripts running at once. You can set up to 200 global variables. You can place up to 50 sprites in a sequence (animation or sprite set) and up to 1000 sequences total (for a grand total of 50000 frames). You can have up to 600 “set_sprite” commands in dink.ini. Up to 100 “callbacks” can be set at once. The game can load up to 99 sounds.
Thanks guys! I'm only finding this problem with the latter sprites in a one sequence... the rest are saving fine. It's all very irritating.

I had this problem also.. Try putting similar hardboxes in one sequence together, and do what scratcher said and then run IniClean. IniClean is GOD. use it. IniClean.
