Reply to Re: Screwy depth and hardness
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I always have to go to dink.ini and enterize the new DSHB lines after editing sprite info in dinkedit.
In other words: That dang sprite info all appears on the same row, so I have to go to dink.ini and put each info line on it's own line in order for the new hard boxes and depth spots to take effect.
In other words: That dang sprite info all appears on the same row, so I have to go to dink.ini and put each info line on it's own line in order for the new hard boxes and depth spots to take effect.