The Dink Network

The D-mod you prefeer

February 22nd 2004, 11:41 AM
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Kory
Peasant He/Him Croatia
 
What should a D-mod have to impress you? Not like new kick ass hraphics or something, like some little nice stuff! :-/
February 22nd 2004, 11:46 AM
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Ric
Peasant They/Them Canada
 
Choices. Games where you must do this to go there, over and over may have a great story, but its like being told a story. I prefer adventures where you choose what is next. Hard to script, but great to play
February 22nd 2004, 12:11 PM
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When you cannot make great graphics, music is the primary feeling-maker of the dmod. I really like dmods that have good music, choices that let you be either a fellow or a gallant hero, and a good story.
February 22nd 2004, 02:04 PM
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Drake
Peasant He/Him
 
Also nice, are things that completely change the combat system and force you to learn to fight efficiently in a new way that is different than any other d-mod. For example Lyna's Storie, where the primary weapon was her bow, and the lvl up system was completely changed, where you chose different things as opposed to the traditional strength, defense and magic.

Also nice, would be a D-mod with more emphasis on skill than leveling up. A nice combat system for this would be maybe where the player charater used some sort of projectile weapon, but controled which way he faces(shoots it) and which way he moves. This would allow the player to soot of a few arrows, or cross bow shots, while strafing to dodge enemie attacks.
February 22nd 2004, 03:07 PM
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Hmmm that is a good idea and could be easily implemented with a bit of new key and items scripts. Like move with the arrow keys and shoot with WASD keys or something.
February 22nd 2004, 04:22 PM
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SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
A d-mod needs...

1) A strong storyline. Try to avoid the stereotypes, but if you caan't, give it a twist.

2) Good music. this is pretty subjective though... Try to pick out some nice midi's that suit the situation, but are also really cool!

3) Avoid screen after screen of bad guys. This gets boring very fast. Try and give battles PURPOSE.

4) Inventive scripting is alwasy an attraction. Just look at Paul Pliska's D-Mods.

5) Bugs. You MUST eradicate the little she dogs, else people will just get pissed off with your game, even if it is amazing in every other respect.

6) You don't need new graphics, but using old graphics in a new way can help a lot!

7) Difficulty. Yu shouldn't be able to complete a d-mod with hardly a scratch, but you also shouldn't be getting cut to shreds by every enemy that comes your way. This is VERY difficult to get right.
Make most of the game relatively easy, but make the bosses hard. They are bosses after all!

8) Mapping should be detailed, but not cluttered. Don't have masses of empty screens, but don't go overboard on the sprite front.

9) Don['t have thousands of potions littered about, with no reason but to make Dink tougher. This occurs in the poorer romps, and doesn't work at all. To get these extra stat points, Dink should have to work!

10) Please, oh please do NOT rely on people levelling up, fighting the same enemies over and over just so they can progress. This is a cardinal sin. Make it always possible to beat the next area... even if it is difficult.

Those are the 10 tips of Sabre. I hope your D-Mod goes well!!
February 22nd 2004, 06:54 PM
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One thing that has always pissed me off more than anything else in a rpg is when you find a well hidden secret area and after spending forever there trying to find out why it was so well hidden you give up and go online or buy a strategy guide just discover that there is nothing to find . I love finding hidden areas and every hidden area should have something to make them worth searching for as a reward in line with how hard the secret area is to find . So I would recommend adding lots of hidden areas and even it is just a small amount of gold have some kind of a reward for their troubles .
February 27th 2004, 10:25 AM
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Kory
Peasant He/Him Croatia
 
Thanks, and especialy thanks to SabreDaTrout because he gave me btw some tips to make my D-mod.
Would you like some sex scenes? I mean would it insult you? Would you love it? I mean there aren't any little 10 year old kids! Only Teens and up!
February 27th 2004, 01:07 PM
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That depends 100% on the quality of the sex scenes
February 27th 2004, 02:20 PM
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merlin
Peasant He/Him
 
Lol. Will the screen go black like in that Dink fudges Libby add-on?
February 27th 2004, 02:23 PM
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yep
February 27th 2004, 03:31 PM
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Tal
Noble He/Him United States
Super Sexy Tal Pal 
Maybe, but what I'm really looking forward to is the "Ooh... oh, Dink"... "PEACE! "
February 28th 2004, 01:37 AM
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SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
Please dear God do NOT put in any nudity. I mean, if Simonk does it in a crude way, just imagaine what Kory will do?!?
It would well end up burning our eyes out.
February 28th 2004, 10:30 AM
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merlin
Peasant He/Him
 
Are you suggesting a fabulous scene?
February 28th 2004, 10:54 AM
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Kory
Peasant He/Him Croatia
 
Merlin you were right in your 1st sex post. Like in da dark. I could make really porn like scentenses like: "D**per" And such!
Evil!
February 28th 2004, 11:46 AM
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SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
I'm very aware that I'm not suggesting ANYTHING!!
February 28th 2004, 12:35 PM
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Tal
Noble He/Him United States
Super Sexy Tal Pal 
...diaper?
February 28th 2004, 12:41 PM
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safmoor
Peasant He/Him
 
Yes, like live fast diarrhea.
February 28th 2004, 03:50 PM
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Give me a bit o' humor anyday.
February 29th 2004, 04:27 AM
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MadStalker
Peasant He/Him Finland
tag line 
LOL!!
March 1st 2004, 06:24 PM
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safmoor
Peasant He/Him
 
Wow, he must've posted something pretty obscene.
March 1st 2004, 07:46 PM
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Drake
Peasant He/Him
 
did my post get deleted? I guess its for the good of every one. I can still see it every time i close my eyes, like a lightbulb you staare at too long.
March 1st 2004, 08:29 PM
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merlin
Peasant He/Him
 
How many Drakes does it take to screw in a light bulb?

Free response guys.
March 2nd 2004, 03:19 PM
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safmoor
Peasant He/Him
 
I couldn't think of anything clever, so I'll just go along with Family Guy:

One to screw in the lightbulb and two to throw feces at each other.
March 2nd 2004, 03:21 PM
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safmoor
Peasant He/Him
 
Oh and does anybody else notice that the "Garbage Can" looks like a muffin?
March 2nd 2004, 06:56 PM
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SimonK
Peasant He/Him Australia
 
You must get some pretty strange muffins out your way
March 2nd 2004, 07:07 PM
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SimonK
Peasant He/Him Australia
 
Put more muff in your DMOD
March 2nd 2004, 10:03 PM
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make a dmod where you commit suicide. i don't know about you, but that would most certainly impress me.