Golden Duck
I'm making a small experimental dmod which I'll hopefully release sometime this week.
Don't expect some epic adventure or anything, just a 10 minutes of crappy gameplay... as I've said, experimental
So far, I need to finish two possible outros, and add a few lines to a few scripts. Check hardness here and there, and that's about it.
The story:
Dink goes to a bar. Period. The entire dmod's story is set in there.
Don't expect some epic adventure or anything, just a 10 minutes of crappy gameplay... as I've said, experimental
So far, I need to finish two possible outros, and add a few lines to a few scripts. Check hardness here and there, and that's about it.
The story:
Dink goes to a bar. Period. The entire dmod's story is set in there.
Dink goes to a bar. Period. The entire dmod's story is set in there.
That's more Story than many other dmod's out there will ever have. Crappy or not, I'm interested.
That's more Story than many other dmod's out there will ever have. Crappy or not, I'm interested.
Uhm... Anybody willing to beta test? I just need one more person, he'll get detailed instructions on what needs to be done.
Due to freakishly complex scripts (at least for me), and branching code, I simply cannot instruct someone on what to test specifically or how. I've done (hopefully) all debugging myself, and uploaded the dmod. May the Dead Dragon's Carcass be with me and ensure that everything is fine.
Special thanks to SlipDink who helped me with the little issues , and small thanks to RangerLord who offered to test this piece of crap... But, as I've said, it would be way too complicated to explain...
Special thanks to SlipDink who helped me with the little issues , and small thanks to RangerLord who offered to test this piece of crap... But, as I've said, it would be way too complicated to explain...
I plan on posting this later today, unless you want to wait for more feedback?
@redink1
Post it whenever you want... I'm just hoping that everything will work fine. I can't believe I've actually made something. Even if it comes out a bit buggy.
Edit:
@redink1
Please tell me if you can add my previous submission to sparrowhawk's file.
Post it whenever you want... I'm just hoping that everything will work fine. I can't believe I've actually made something. Even if it comes out a bit buggy.
Edit:
@redink1
Please tell me if you can add my previous submission to sparrowhawk's file.
@toof:
Congratulations on making it to your first dmod release. I assure you I will eventually download and play it and if I find any prominent issues will be sure to let you know about them.
Suggestion:
Since you seem to think there might be some more patches needed for the "Golden Duck", it might help to put a version number in your DMOD.DIZ file next time when you make a .dmod file and upload it here. you could also name the .dmod file to match (such as goldenduck_02.dmod).
Congratulations on making it to your first dmod release. I assure you I will eventually download and play it and if I find any prominent issues will be sure to let you know about them.
Suggestion:
Since you seem to think there might be some more patches needed for the "Golden Duck", it might help to put a version number in your DMOD.DIZ file next time when you make a .dmod file and upload it here. you could also name the .dmod file to match (such as goldenduck_02.dmod).
@SlipDink
The file version is written in dmod description. I don't know if this has any meaning for moderators here. Next time (if ever) I reupload patched version, I will add that.
Sorry for the unorganized testing thing. Once I've first uploaded the file for you, I found many, many bugs. Most of them were related to DinkC freakiness, and I've started re uploading the dmod after every major bug issue was removed. But... I found many of them, and started re uploading the file over and over. Not good for testing.
However, as I said, it was still tough to explain to someone what to test exactly, so I did it by myself. Hopefully with success... Thanks for the help anyways, you've really saved my time with those little details.
I assure you I will eventually download and play it
Speaking of playing other people's dmods... All that glitters... I'm stuck at that part where after talking to the mayor and accepting the quest to go on to the mud-lands (I've selected the first option in the conversation), I can't find that hidden chest behind the golden inlaid panel... I can't move any of those panels....
The file version is written in dmod description. I don't know if this has any meaning for moderators here. Next time (if ever) I reupload patched version, I will add that.
Sorry for the unorganized testing thing. Once I've first uploaded the file for you, I found many, many bugs. Most of them were related to DinkC freakiness, and I've started re uploading the dmod after every major bug issue was removed. But... I found many of them, and started re uploading the file over and over. Not good for testing.
However, as I said, it was still tough to explain to someone what to test exactly, so I did it by myself. Hopefully with success... Thanks for the help anyways, you've really saved my time with those little details.
I assure you I will eventually download and play it
Speaking of playing other people's dmods... All that glitters... I'm stuck at that part where after talking to the mayor and accepting the quest to go on to the mud-lands (I've selected the first option in the conversation), I can't find that hidden chest behind the golden inlaid panel... I can't move any of those panels....
@toof:
>Speaking of playing other people's dmods... All that glitters... I'm stuck at that part where after talking to the mayor and accepting the quest to go on to the mud-lands (I've selected the first option in the conversation), I can't find that hidden chest behind the golden inlaid panel... I can't move any of those panels....
Hmmm. Well, it's pretty easy for Dink to do that. All he need do is look in the right place and then push up the panel. Then he can "open" the chest with his sword.
However, he will not be worthy of finding the "hidden chest behind the golden inlaid panel" until he finds the mud people and reports back to the castle. In fact he has no reason to even look for that chest until he finds them. Has Dink done that yet?
>Speaking of playing other people's dmods... All that glitters... I'm stuck at that part where after talking to the mayor and accepting the quest to go on to the mud-lands (I've selected the first option in the conversation), I can't find that hidden chest behind the golden inlaid panel... I can't move any of those panels....
Hmmm. Well, it's pretty easy for Dink to do that. All he need do is look in the right place and then push up the panel. Then he can "open" the chest with his sword.
However, he will not be worthy of finding the "hidden chest behind the golden inlaid panel" until he finds the mud people and reports back to the castle. In fact he has no reason to even look for that chest until he finds them. Has Dink done that yet?