DinkHD Beta Report - Cast Awakening Part 5: Revolution
Cast Awakening Part 5: Revolution
1) When using a continue / quick-save / auto-save, the tiles are black. This is probably related to load_tiles; maybe the load_tiles information isn't saved in the save-anywhere .dat file?
Example continue state
2) The farmer attack animation appears at the wrong offset when attacking left and up? It's odd.
Example auto save
DinkHD:
v1.08:
Example continue state
2) The farmer attack animation appears at the wrong offset when attacking left and up? It's odd.
Example auto save
DinkHD:
v1.08:
man, you're going to have to bestow your forbidden dinkc knowledge unto seth if he's going to be able to fix dink hd bugs related to this dmod.
Hahaha, I'm not sure if I can even explain it to myself anymore.
Items 1 and 2 seem to be fixed.
3) Death animations don't seem to work for the spikes.
Save State (Revolution auto-loads state, just place in the D-Mod folder)
v1.08:
DinkHD:
3) Death animations don't seem to work for the spikes.
Save State (Revolution auto-loads state, just place in the D-Mod folder)
v1.08:
DinkHD:
Thanks - hmm, the deaths looked right in 1.8.6, I'm hoping this was fixed as a side effect of something else I fixed!
The issue with the deaths is more subtle in DinkHD; I saw the same issue in v1.8.6, but only later on. I think it has something to do with using init to load a sequence with multiple frames over top of a sequence with one frame; I'll try to get a continue.dat with the issue later.