The Dink Network

Updated D-Mod: Silence v1.02

April 6th 2015, 08:39 PM
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redink1
King He/Him United States bloop
A mother ducking wizard 
megadogV2 has updated his D-Mod Silence to v1.02. This includes a host of fixes, including but not limited to: the removal of an errant button, the removal of some text (to better fit the theme), and a fix so the main character doesn't change gender and clothing when pushing objects. If you haven't played it yet, I strongly suggest that you give it a shot.

April 6th 2015, 10:59 PM
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yeoldetoast
Peasant They/Them Australia
LOOK UPON MY DEFORMED FACE! 
She still says "Phew, that was a close one!" if you decide not to quit the game though.
April 7th 2015, 12:27 AM
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To be fair, it's a meta comment. She shouldn't exactly know your trying to quit. It'll go eventually, but I'm not going to force out an update just to fix that.
April 7th 2015, 12:38 AM
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Skurn
Peasant He/Him Equatorial Guinea duck bloop
can't flim flam the glim glam 
She also says something if you add some scripts to cause it. Should probably fix that as well.
April 7th 2015, 03:17 PM
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Yeah, definitely. She shouldn't be able to ever say anything, including if you're actually playing a different D-Mod that involves playing as a girl in a red dress. As such, I'm releasing a remake of I, Kara Gu where the red dressed version of you can't speak. [/sarcasm]
April 8th 2015, 07:46 AM
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Yeah, definitely. She shouldn't be able to ever say anything, including if you're actually playing a different D-Mod that involves playing as a girl in a red dress. As such, I'm releasing a remake of I, Kara Gu where the red dressed version of you can't speak. [/sarcasm]

April 20th 2015, 05:53 PM
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in the t1-b2.c and t1-b2-sis.c scripts there is a problem. If you talk to these characters without having enough money, the game freezes due to a return before the unfreeze commands. Remove those returns and it should be good.

Some nice mapping, btw.
April 21st 2015, 01:52 AM
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That seems slightly more important to fix. I really just want to scrap that bit TBH, and have it finish sooner, but that's for when I have free time, which is not now...

As for the mapping, thanks. I'm trying to get really good at it, and have a bunch of maps just to practice making them. Hopefully, I'll release the bulk of them in my next dmod, but that needs a bunch of time to script and stuff...