The Dink Network

Freezing

February 14th 2015, 06:09 AM
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Skurn
Peasant He/Him Equatorial Guinea duck bloop
can't flim flam the glim glam 
There's been quite a few times recently where I try to leave a screen and the game instead just freezes. Doesn't crash or anything, it just doesn't do anything.

Anyone getting this shit? I wouldn't be surprised if everyone says "Wat. No. This not happen ever. I can't understand how this happens" since I always get weird bullshit glitches nobody else ever gets.
February 14th 2015, 08:55 AM
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redink1
King He/Him United States bloop
A mother ducking wizard 
Wat. No. This not happen ever. I can't understand how this happens
February 14th 2015, 08:57 AM
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Skurn
Peasant He/Him Equatorial Guinea duck bloop
can't flim flam the glim glam 
Even the guy who designed a randomly generating DMOD with no noticeable explosions cannot save me.

I am doomed forevermore.
February 14th 2015, 10:43 AM
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What redink1 said. Are you doing weird things on the screen you're trying to get to? Any loops?
February 14th 2015, 03:34 PM
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Skurn
Peasant He/Him Equatorial Guinea duck bloop
can't flim flam the glim glam 
Surprisingly, this has not happened in my dmods. It has happened in Cast Awakening 1 and Dink and the 4 Towers though. In 4 Towers, it's very specific - it's when i try to leave the screen with the knight after completing the first tower.
February 14th 2015, 03:52 PM
spike.gif
Ah, I think I know this one. It's a problem with type 0 and type 2 sprites; if you run into the sprite limit at any point, and then try to use such a warp, the warp will freeze Dink (but not the rest of the game). I had this problem when making Lost Forest Romp (there are a lot of ducks), 4 towers has a crap ton of pillbugs on that one screen, and CAR can easily have too many sprites as well.

The only solution I was able to come up with was just to never set any warps as anything other than type 1, ever.
February 14th 2015, 03:56 PM
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Skurn
Peasant He/Him Equatorial Guinea duck bloop
can't flim flam the glim glam 
So what you're saying is, everyone else who played 4 Towers defeated the pillbug without it multiplying all over the screen?
February 14th 2015, 04:16 PM
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Yep. You suck!

..
February 14th 2015, 04:50 PM
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Skurn
Peasant He/Him Equatorial Guinea duck bloop
can't flim flam the glim glam 
Then I guess visible warps are the only option here.
February 15th 2015, 01:24 PM
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Bluedy
Peasant He/Him Romania bloop rumble
I like Frutti Fresh 
Good news: I get strange errors and bugs at games that no one else gets too!
Bad news: I get DIFFERENT errors and bugs at games that no one else gets other than the ones you get.

SOOOOOOOOOO........No. This not happen ever. I can't understand how this happens
February 15th 2015, 05:23 PM
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Skurn
Peasant He/Him Equatorial Guinea duck bloop
can't flim flam the glim glam 
Fate has ruled that we are the two who will discover the most obscure of glitches and confuse everyone with them.

Although, the freezing was solved, but still. Here's an example - one time, I ended a process on my old piece of shit laptop and it said "Well, duck you then. I'm going to restart in 10 seconds or a minute or whatever since it's a vital process." Of course, this is stupid since the computer obviously worked fine to be able to give me that error message and timer without just outright bluescreening or something.

Cut to boot - login says "preparing desktop" which is ducking weird. And surprise! All the files on my desktop are gone and the background is black. So I panic thinking it just wiped all my shit, but it didn't. I found out that closing windows explorer got rid of that blank desktop, so all my shit is hiding behind some weird ghost userfile that got created.

So eventually, I find my userfile in SYSTEM32 and I move them out of there. So now there's multiple userfiles on one user or some shit. There didn't appear to be a way to fix that and I found nothing on the issue.

Have fun.
February 15th 2015, 07:56 PM
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zeddexx
Peasant He/Him New Zealand
I'm pretty sure I'm worth atleast SIX goats... 
Sounded like you were writing a creepy pasta there for a sec... "Ghost userfile"
February 15th 2015, 10:32 PM
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Skurn
Peasant He/Him Equatorial Guinea duck bloop
can't flim flam the glim glam 
If there should be an official term for this and there isn't one already somewhere out there, I want it to be Ghost Userfile.
February 15th 2015, 10:45 PM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Ah, I think I know this one. It's a problem with type 0 and type 2 sprites; if you run into the sprite limit at any point, and then try to use such a warp, the warp will freeze Dink (but not the rest of the game). I had this problem when making Lost Forest Romp (there are a lot of ducks), 4 towers has a crap ton of pillbugs on that one screen, and CAR can easily have too many sprites as well.

The only solution I was able to come up with was just to never set any warps as anything other than type 1, ever.


I had this problem on a couple of occasions when making HH1. Can't remember how I fixed it, though. Probably the same way you did.