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February 15th 2015, 10:45 PM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Ah, I think I know this one. It's a problem with type 0 and type 2 sprites; if you run into the sprite limit at any point, and then try to use such a warp, the warp will freeze Dink (but not the rest of the game). I had this problem when making Lost Forest Romp (there are a lot of ducks), 4 towers has a crap ton of pillbugs on that one screen, and CAR can easily have too many sprites as well.

The only solution I was able to come up with was just to never set any warps as anything other than type 1, ever.


I had this problem on a couple of occasions when making HH1. Can't remember how I fixed it, though. Probably the same way you did.