The Dink Network

Known Bugs?

Dink Smallwood HD

May 9th 2013, 05:50 PM
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redink1
King He/Him United States bloop
A mother ducking wizard 
Has anyone compiled a list of known bugs in Dink Smallwood HD? It seems like it has some issues with statements on the same line as ifs followed by another line, like:
      if (&kiddie == 0) say_stop("I Am Not A Canine, God Dammit!", 1);
      &myvar = 2;

And it looks like create_sprite coordinates don't quite work at higher resolutions.
May 9th 2013, 06:56 PM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
There are millions of tiny bugs reported in Dink HD by people. So many, in fact, I'm pretty sure people have forgotten most of them.

One bug I do remember, is that there's a major error which seems to crash D-Mods for certain people. I've tracked it down to the point, that I know it's either caused by fade_ups/fade_downs, or when the script changes the player_map screen. But I'm still not sure which one of these commands causes the error, or if the two commands combined somehow cause it.
May 9th 2013, 07:08 PM
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leprochaun
Peasant He/Him Japan bloop
Responsible for making things not look like ass 
I know that speedup(tab) and move()/move_stop() commands don't like each other.

Also, it seemed to have a problem with one of midi's I used. I'm not sure why as every other midi seems to work fine. Certain sounds in the midi just weren't playing.

A while ago it froze up pretty bad to the point where I had to completely uninstall it from my system. It froze on the blackjack table in Cast Awakening.

If you're looking for bugs on DinkHD, Scratcher's Lost Forest Romp might be a good place to look. That's pretty much unplayable on DinkHD.

Sorry, I don't have much for you.
May 9th 2013, 09:21 PM
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redink1, are you making a D-Mod?
May 10th 2013, 01:29 AM
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That bug with if statements only happens if the string ends with an exclamation mark, as in your example.

Can't think of any other bugs off the top of my head right now, but I'm sure there are some...

I remember parts of Broken Windows didn't work in DinkHD (the status bars moving in the intro? not sure) so there's some problem with sprite placement/moving too. I'll have to look into exactly what's happening there.
May 10th 2013, 06:13 AM
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Kyle
Peasant He/Him Belgium
 
There are definitely more bugs, but there isn't a compiled list of them as far as I know. In fact, people gave up on it rather early after release because most d-mods had something in them that stopped progress. I'm really busy with work until the end of june, but I'll have a lot of time after that to delve into it if there is enough interest I've been hoping for a 100% stable version of DinkHD since it came out, if only to use transparent BMPs and have more sequence slots Actually, the higher resolution and phone support definitely helps too xD And built in support for ogg... And and and... I'm just summing up the whole feature list here, oops

But above all, I don't have any of that nasty slowdown in DinkHD. That could get me back into scripting cutscenes, which is impossible to time in the original Dink for some reason since the slowdown started. And I could actually record stuff for the DSPT team instead of relying on RobJ to carry me through a LP xD
May 10th 2013, 03:43 PM
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If you try Lost Forest Romp on Dink HD, the title screen is pink.

PINK.

...On a more serious note, I haven't been keeping a list, but there sure are a lot. The most grievous one is without a doubt the crash bug Skull mentioned (it happens on a lot of dmods). That's actually the only crash bug I know of... which is at least slightly positive.

It looks like someone gave a very effective bug report to Seth about the crash bug, so hopefully that one will be fixed in the future.
May 10th 2013, 05:42 PM
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magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
And the bug with make_global_function() that also exists in 1.08
(The exact bug is a typo. make_global_function() iterates through an array to find the first available slot. Then it inserts the new function in slot 0, instead of the slot corresponding to whatever the iteration variable is.)
May 10th 2013, 06:30 PM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
" Perfect, that's exactly what I need to fix it."

That does sound promising!
May 14th 2013, 06:01 AM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
It seems that in Historical Hero 2, the Dink HD crash bug occurs in the very intro. Dink HD also seems to have a weird glitch where the chickens flash as purple Boncas.