The Dink Network

Quest for Dorinthia - Special Edition

March 14th 2012, 09:56 AM
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bsitko
Peasant He/Him United States
 
Downloaded Dink on the iPad some months ago and fired up some of my favorite DMOD's. I was playing QFD and admiring how boring I thought it was all these years later and then hit a showstopping bug that wouldn't let me finish it. I fired up WDE+ and began fixing things... and fixing... and hacking... and slashing.

I realized how boring Athello was. Saw how you could wander aimlessly and find nothing. There weren't enough interactions. There were lots of hardness errors. The list goes on and on....

Special Edition probably isn't correct as it's more of a complete and total overhaul. More story lines, way more quests, more weapons, more towns, more secrets. I think at the end of the day the REAL QFD has been created... 12 years later.

Beginning next week I think I'll be ready for beta testers so if there are 3 or 4 people interested let me know.

Here are just 2 screenshots for now:
Screenshot 1
Screenshot 2
March 14th 2012, 03:37 PM
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merder
Peasant He/Him Netherlands
The Voice in the back of your head! 
sounds good and wish you luck with it. and hope i can be a tester.
March 14th 2012, 04:53 PM
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Sounds tempting, but I don't think I should really devote time to beta testing right now. I look forward to playing the game though - I honestly didn't like the first Quest for Dorinthia (the second one was great), it was too empty and boring, as you mentioned.
March 14th 2012, 10:14 PM
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Absolution
Peasant They/Them
The Dark Lord of the DN. 
I agree, Quest for Dorinithia bored the shoot out of me. There was NOTHING to do!
March 15th 2012, 01:07 AM
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MsDink
Peasant She/Her New Zealand
Tag - Umm.. tag, you're it? 
If I am any use to you, I will put my hand up.
March 15th 2012, 07:52 AM
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bsitko
Peasant He/Him United States
 
Funny.. this was my first one and so always had an inflated pride with it. During my replay a few months ago I was like ... what the.. this is really lame and boring. Hopefully, I've removed the lame and boring. We'll see. For those interested just email me (bszczytko@gmail.com) and I'll shoot you over a build next week. You rock.
March 15th 2012, 10:58 AM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
This is pretty cool news. Quite honestly could've never expected this.
March 16th 2012, 11:54 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
Always awesome to see old dinkers coming back, and when they are back and developing... well that's just amazing!

This'll give me a reason to play Quest for Dorinthia!

Keep us updated o the progress
April 4th 2012, 11:01 AM
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bsitko
Peasant He/Him United States
 
The differences... are extreme. Magic warping flute, secret magic school, more weapons, more quests... it's coming:

Old Map

New Map

Are you ready for it?
April 4th 2012, 11:19 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
Map looks much better!
April 4th 2012, 01:18 PM
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metatarasal
Bard He/Him Netherlands
I object 
Wow! Really looking forward to this.
April 4th 2012, 07:02 PM
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leprochaun
Peasant He/Him Japan bloop
Responsible for making things not look like ass 
It'll be like a completely different dmod.
April 5th 2012, 05:12 AM
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SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
Good stuff.
April 10th 2012, 05:37 PM
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bsitko
Peasant He/Him United States
 
Anyone interested in checking things out go here:

QFD SE - Alpha Demo

to check it out. Opening graphics aren't done yet but it should be playable at least through the castle stuff. Let me know what you guys find.
April 11th 2012, 03:15 PM
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Tooth
Ghost They/Them
 
Few things. First: t think there is a spelling mistake when that tree says his name. First tree says he is Trizard (if that is his name), and second talking tree named him Trezard (I'm not sure forthis, but check it out).
Second: That bridge that leads to pillbug island (right in the beggining) is narrow. Since there is a screenlock, I've got stuck a few times, so I had to start over.
Third: Those little pillbugs killed me while I talked to pillbug boss. Although possibility for this to happen is small, I am one big magnet for misfortune, so feel pity for me goddangit!

These are not really bugs, but they are a bit annoying. Just mentioning them. I heavn't played the whole thing yet.
April 11th 2012, 03:33 PM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
*Feels pity for Tooth*
April 11th 2012, 05:49 PM
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Tooth
Ghost They/Them
 
Ahh... compassion all over my body... dude this is so wrong... anyway I'll post if I find more of this tiny errors.
April 11th 2012, 10:16 PM
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Bsitko
Peasant He/Him United States
 
First want to thank you for checking it out. Made those quick changes you suggested. In hindsight not sure why I made the bridge at that angle. Please keep me posted on anything else you find. There is at least 4 hours of game play so I wish you luck.
April 12th 2012, 11:03 AM
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Ahh, the bridge. I instantly got stuck on that too, but managed to free myself with the console before those pillbug dinks could eat me. A few annoyances from me as well:

1. There are a lot of dialogue lines said by the wrong sprite (e.g. something a tree should say is said by Dink instead).
2. Most of those small patches of grass seems to be hittable, which isn't a problem with melee weapons, but it's annoying if you get a spell later, since spells won't fly over the grass.
April 12th 2012, 11:11 AM
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bsitko
Peasant He/Him United States
 
THIS IS WHY YOU TEST! So funny as I've been staring at these screens for months and never noticed. I've fixed what you mentioned but will double check my other scripts here. Thanks for the help ... keep letting me know everyone.

[EDIT] Feel free to download the newest version on the link above...
April 12th 2012, 12:18 PM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
I'm going to save myself for the finished version, as I haven't played the original game.. but I hope you get enough testers anyway, keep up the good work!
April 12th 2012, 01:52 PM
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Played a little more, until I got to Moravia. It's been so long since I played the original that I can't directly compare the two, but I've been enjoying this new version well enough so far.

A bug: I got stuck in a screenlock on screen 367.

There's also an annoying graphical glitch with the sword, where it looks like Dink turns to the wrong direction when idling with the sword in hand. This is because the sword graphics aren't loaded in dink.ini. Explanation from the original game's dink.ini:

//this is here for reasons to complex to explain.  j/k!  This sequence
//is one that is going to be replaced, so I'm loading the one with the most
//frames first, because max frame count is initted only the first time we
//load into a certain seq #.

load_sequence_now graphics\dink\sword\hit\d-sa2- 102 75 52 92 -23 -12 24 11
load_sequence_now graphics\dink\sword\hit\d-sa4- 104 75 74 90 -23 -13 23 14
load_sequence_now graphics\dink\sword\hit\d-sa6- 106 75 33 92 -18 -14 18 10
load_sequence_now graphics\dink\sword\hit\d-sa8- 108 75 46 109 -17 -16 17 10


Dink's regular idle doesn't look quite right either, again because there's stuff missing from dink.ini:

//special moves to make the idle play backwards

set_frame_frame 12 5 12 3
set_frame_frame 12 6 12 2
set_frame_delay 12 5 250
set_frame_delay 12 6 250

set_frame_frame 14 5 14 3
set_frame_frame 14 6 14 2
set_frame_delay 14 5 250
set_frame_delay 14 6 250

set_frame_frame 16 5 16 3
set_frame_frame 16 6 16 2
set_frame_delay 16 5 250
set_frame_delay 16 6 250

set_frame_frame 18 5 18 3
set_frame_frame 18 6 18 2
set_frame_delay 18 5 250
set_frame_delay 18 6 250
April 12th 2012, 02:12 PM
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bsitko
Peasant He/Him United States
 
I did the optimize Dink.ini in DinkEdit which ended up changing the entire thing... I wasn't sure what went bananas and what didn't. I made these changes you had and removed the screenlock (oops). Thanks again! Fun?
May 14th 2012, 10:02 AM
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bsitko
Peasant He/Him United States
 
Added a newer file version for those interested in trying it out. If you're biased because you think it's just some fresh paint on an older crappy DMOD - you'd be very wrong.

Newer ALPHA version
May 14th 2012, 12:02 PM
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Kyle
Peasant He/Him Belgium
 
I'm looking forward to playing this, because I thouroughly enjoyed the original when it came out But I'll be honest and say I have little interest in playing the alpha/beta version and will instead enjoy the whole thing at once when it's ready^^

Keep up the great work!
May 14th 2012, 12:52 PM
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bsitko
Peasant He/Him United States
 
Agree Kyle ... beta/alpha isn't for everyone.
June 15th 2012, 04:45 PM
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bsitko
Peasant He/Him United States
 
I know that uhh... errr.. none of you have been waiting for it but QFD SE has been uploaded for review. In addition QFD II is getting an update as well.

Hope you guys and gals enjoy.
June 15th 2012, 05:25 PM
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metatarasal
Bard He/Him Netherlands
I object 
I am looking forward to this. I'm not actually playing many DMODs anymore, but I am going to play this one.

EDIT: Though probably not immediately, given that I have given my contest DMOD priority for now...
June 15th 2012, 05:48 PM
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Kyle
Peasant He/Him Belgium
 
Don't sell yourself short man, I'll be playing it too and I'm pretty sure there will be others, even if it is a remake.
June 15th 2012, 06:00 PM
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leprochaun
Peasant He/Him Japan bloop
Responsible for making things not look like ass 
Kyle is right, I don't really remember playing it before, maybe I never got to it, I'll be playing the new one though.
June 15th 2012, 06:32 PM
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bsitko
Peasant He/Him United States
 
Thanks Kyle... pretty safe to say that the original game is almost unrecognizable. Call it a new DMOD if you want. The SE took nearly 6 months to make. The original? 4 weeks.
June 16th 2012, 05:00 AM
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Kyle
Peasant He/Him Belgium
 
But for me the original was a big inspiration back when it was released So this is kinda special to me
June 16th 2012, 07:41 AM
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Someone
Peasant He/Him Australia
 
Yeah, I remember reviewing it back in the day Hope you've been doing well Bill. I hope to make some time to play it myself
June 16th 2012, 09:37 AM
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Bsitko
Peasant He/Him United States
 
Wow..nice to "see" you Someone. Sure has been awhile. Good to know some old school Dinkers are still around.