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Reply to Re: Quest for Dorinthia - Special Edition

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April 12th 2012, 01:52 PM
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Played a little more, until I got to Moravia. It's been so long since I played the original that I can't directly compare the two, but I've been enjoying this new version well enough so far.

A bug: I got stuck in a screenlock on screen 367.

There's also an annoying graphical glitch with the sword, where it looks like Dink turns to the wrong direction when idling with the sword in hand. This is because the sword graphics aren't loaded in dink.ini. Explanation from the original game's dink.ini:

//this is here for reasons to complex to explain.  j/k!  This sequence
//is one that is going to be replaced, so I'm loading the one with the most
//frames first, because max frame count is initted only the first time we
//load into a certain seq #.

load_sequence_now graphics\dink\sword\hit\d-sa2- 102 75 52 92 -23 -12 24 11
load_sequence_now graphics\dink\sword\hit\d-sa4- 104 75 74 90 -23 -13 23 14
load_sequence_now graphics\dink\sword\hit\d-sa6- 106 75 33 92 -18 -14 18 10
load_sequence_now graphics\dink\sword\hit\d-sa8- 108 75 46 109 -17 -16 17 10


Dink's regular idle doesn't look quite right either, again because there's stuff missing from dink.ini:

//special moves to make the idle play backwards

set_frame_frame 12 5 12 3
set_frame_frame 12 6 12 2
set_frame_delay 12 5 250
set_frame_delay 12 6 250

set_frame_frame 14 5 14 3
set_frame_frame 14 6 14 2
set_frame_delay 14 5 250
set_frame_delay 14 6 250

set_frame_frame 16 5 16 3
set_frame_frame 16 6 16 2
set_frame_delay 16 5 250
set_frame_delay 16 6 250

set_frame_frame 18 5 18 3
set_frame_frame 18 6 18 2
set_frame_delay 18 5 250
set_frame_delay 18 6 250