It still doesn't work: engine doesn't accept &story
It went well for just 2 new scripts and now it's f**d up again. AAAAAGH!!
Any other suggestions on what this might be?

Any other suggestions on what this might be?
Unfortunatly, I don't really have any idea what could be causing the problem. In the subject you said 'engine doesn't accept &story'... what exactly do you mean? &story = 4; doesn't work? if (&story >= 67) doesn't work? Or something like that? I'm just confused.
I'm confused too about this all! I tested the game again: it works fine untill some point. After that it looks like the engine won't 'take' any progress in the storyline.
One script with an if (&story == 0) sometimes works, sometimes don't. If it does work, it should progress to &story = 1; in order to be able to talk to a sprite, but although I get the message on screen (Hello, who are you?) when talking to that sprite, the sprite won't answer.
If I leave the if (&story == blah) and the &story=blah; out of the scripts, they run allright.
On the other hand, some scripts that should only run when if (&story == blah) also run when they shouldn't. For example: if (&story = 3) also runs when &story = 1;
Other D-mods work fine, I've uninstalled, removed and installed everything again and run a check on my comp. All other programs work fine.
One script with an if (&story == 0) sometimes works, sometimes don't. If it does work, it should progress to &story = 1; in order to be able to talk to a sprite, but although I get the message on screen (Hello, who are you?) when talking to that sprite, the sprite won't answer.
If I leave the if (&story == blah) and the &story=blah; out of the scripts, they run allright.
On the other hand, some scripts that should only run when if (&story == blah) also run when they shouldn't. For example: if (&story = 3) also runs when &story = 1;
Other D-mods work fine, I've uninstalled, removed and installed everything again and run a check on my comp. All other programs work fine.
You don't have any variables called &s or &st or &sto or &stor or anything, right?
No, I don't. Nor any other names that could cause any trouble.
But I think I've got it now, and that it was the map again. I redid part of the map - where the problems occured - and now it does work. So I hope it stays that way!
Thanks anyway.
But I think I've got it now, and that it was the map again. I redid part of the map - where the problems occured - and now it does work. So I hope it stays that way!
Thanks anyway.

I think these problems are caused by a operator error
