Reply to Re: It still doesn't work: engine doesn't accept &story
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I'm confused too about this all! I tested the game again: it works fine untill some point. After that it looks like the engine won't 'take' any progress in the storyline.
One script with an if (&story == 0) sometimes works, sometimes don't. If it does work, it should progress to &story = 1; in order to be able to talk to a sprite, but although I get the message on screen (Hello, who are you?) when talking to that sprite, the sprite won't answer.
If I leave the if (&story == blah) and the &story=blah; out of the scripts, they run allright.
On the other hand, some scripts that should only run when if (&story == blah) also run when they shouldn't. For example: if (&story = 3) also runs when &story = 1;
Other D-mods work fine, I've uninstalled, removed and installed everything again and run a check on my comp. All other programs work fine.
One script with an if (&story == 0) sometimes works, sometimes don't. If it does work, it should progress to &story = 1; in order to be able to talk to a sprite, but although I get the message on screen (Hello, who are you?) when talking to that sprite, the sprite won't answer.
If I leave the if (&story == blah) and the &story=blah; out of the scripts, they run allright.
On the other hand, some scripts that should only run when if (&story == blah) also run when they shouldn't. For example: if (&story = 3) also runs when &story = 1;
Other D-mods work fine, I've uninstalled, removed and installed everything again and run a check on my comp. All other programs work fine.