The Dink Network

DinkEdit vs WinDinkEdit vs WinDinkEdit plus

June 14th 2011, 09:20 PM
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Predator
Ghost They/Them
 
Which one do you think is the best?
June 14th 2011, 09:22 PM
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Absolution
Peasant They/Them
The Dark Lord of the DN. 
Windinkedit+. Dinkedit cannot be used with a mouse, and all the keys are cryptic, and I never used Windinkedit. Overall, + is better in all ways because it has more features, and also has a more appealing interface.
June 15th 2011, 01:51 AM
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yEoldetoast
Peasant They/Them Australia
Oh, NOW YOU'VE DONE IT! 
FreeDinkEdit. It doesn't crash all the time and it's a lot faster than the others if you know the right keys.
June 15th 2011, 04:11 AM
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Kyle
Peasant He/Him Belgium
 
WDE+ without a doubt.
June 15th 2011, 05:33 AM
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Simeon
Peasant He/Him Netherlands
Any fool can use a computer. Many do. 
I agree, DinkEdit or FreeDinkEdit; much faster with the keys.
June 15th 2011, 05:41 AM
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Marpro
Peasant He/Him bloop
 
WDE+
June 15th 2011, 05:54 AM
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SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
I will only use DinkEdit.

The only times I've ever used WinDinkEdit have been when I've needed/wanted to delete screens, or to copy them across from another file.
June 15th 2011, 06:00 AM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
WinDinkEdit+.

DinkEdit is good but once you learn WinDinkEdit, you'll cry bloodtears for why you've never used WDE+ before. WinDinkEdit has really no point at all. It's just an older version of +.

FreeDinkEdit is kinda useless imho too. It's just for those who have to get a crappy computer or a system for it.
June 15th 2011, 07:07 AM
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I'm pleasantly surprised so many people have mentioned Dinkedit so far, though I fear the popular opinion will be for WDE/WDE+. That, of course, does not mean Dinkedit is not the best. =)

Windinkedit
* Multiple screen view
* Easier to learn
* Doesn't look as "DOS-like"

Dinkedit
* Painting tiles and hardness is much, much faster
* Can place sprites pixel-accurately on the screen
* Does not crash randomly
June 15th 2011, 07:15 AM
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WDE+ is an updated version of WDE so that'll be better, though I think it missed out a minor feature or two of WDE.

Between DinkEdit and WDE+ it really just comes down to personal preference.
DinkEdit uses the keyboard and can be quicker but has a steeper learning curve (eg, memorising the keys) whereas WDE+ is much more intuitive, easier to learn and mainly uses the mouse.

I use WDE+, never really tried DE properly.
June 15th 2011, 11:26 AM
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metatarasal
Bard He/Him Netherlands
I object 
I don't trust WDE+. It's still WDE for me. Call me old-fashioned if you like.
June 15th 2011, 11:44 AM
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I haven't tried WDE either. Call me biased if you like.
June 15th 2011, 12:01 PM
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GlennGlenn
Peasant He/Him Norway
GlennGlenn doesn't want a custom title. 
WinDinkEdit has never crashed for me, ever. So, I'll go with DinkEdit.
June 15th 2011, 12:14 PM
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magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
Back when I still mapped (umm, that was before WDE+, I don't even know about that editor...), I never had WDE crash on me. I occasionally used DE for modifying dink.ini, and pixel-precise placement, without having to know the coordinates, but WDE for everything else.

A feature I find missing in DE is "Quit without saving". Oh, the maps I have ruined...

EDIT: okay, that's an exaggeration. But I often couldn't resist looking at the main game's map, moving around some stuff, only to learn that change is permanent. Sure, you could kill the program using a task/process manager, but that kinda feels dirty
June 15th 2011, 12:25 PM
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WinDinkEdit has never crashed for me, ever. So, I'll go with DinkEdit.

You only like buggy software? XD

Edit: Not that DE is buggy. I wouldn't know. It's just funny the way you said it.
June 15th 2011, 12:30 PM
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Marpro
Peasant He/Him bloop
 
Developing in WDE/WDE+ is much faster than with DinkEdit, may that be browsing or decorating. I don't like DinkEdit at all actually, whenever I start it I feel the urge to close it down at once... But it's handy when it come to hardboxing.
June 15th 2011, 01:05 PM
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Kyle
Peasant He/Him Belgium
 
I used to use DinkEdit for everything, but when I returned here after my years of abscence, I couldn't get into it anymore. I also never play full screen anymore, I think both of these go hand in hand. In WDE+ it's easier to see exactly how my map will look ingame. Also, browsing sprites is much easier, also due to window resolution.

I happen to also like the sprite library for power ups. The only thing I don't like about WDE+ is that sometimes I can't reach a sprite anymore by clicking it.
June 15th 2011, 06:02 PM
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Hanno
Peasant He/Him United States
GET BIG! 
So What I'm getting from this is that Dinkedit is better for more advanced D-Mod makers but WinDinkEdit is better for the general population?
June 16th 2011, 03:27 AM
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metatarasal
Bard He/Him Netherlands
I object 
I wouldn't say that. WinDinkEdit is easier to learn for sure, but that doesn't mean it lacks the power to make advanced DMODs. Great DMODs such as initiation and pilgrim's quest were made using WinDinkEdit. In the end it remains a matter of personal preference. For example I like to use WinDinkEdit for every part of map making, but I prefer DinkEdit for editing hardboxes.
June 16th 2011, 03:32 AM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
It really seems to me DinkEdit is just falsely getting praised of it's hardbox editing, which isn't that much better than in WDE at all. Guess both editors are really on top of their game, for those who know how to use them the right ways.

DinkEdit sure was the best freeware game editor of its' time.