The Dink Network

Reply to Re: DinkEdit vs WinDinkEdit vs WinDinkEdit plus

If you don't have an account, just leave the password field blank.
Username:
Password:
Subject:
Antispam: Enter Dink Smallwood's last name (surname) below.
Formatting: :) :( ;( :P ;) :D >( : :s :O evil cat blood
Bold font Italic font hyperlink Code tags
Message:
 
 
June 15th 2011, 12:14 PM
custom_magicman.gif
magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
Back when I still mapped (umm, that was before WDE+, I don't even know about that editor...), I never had WDE crash on me. I occasionally used DE for modifying dink.ini, and pixel-precise placement, without having to know the coordinates, but WDE for everything else.

A feature I find missing in DE is "Quit without saving". Oh, the maps I have ruined...

EDIT: okay, that's an exaggeration. But I often couldn't resist looking at the main game's map, moving around some stuff, only to learn that change is permanent. Sure, you could kill the program using a task/process manager, but that kinda feels dirty